speed up production if multiple buildings of the same type exist
This commit is contained in:
@@ -8,6 +8,7 @@
|
|||||||
*/
|
*/
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenRA.Mods.RA.Buildings;
|
using OpenRA.Mods.RA.Buildings;
|
||||||
@@ -71,5 +72,30 @@ namespace OpenRA.Mods.RA
|
|||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override int GetBuildTime(String unitString)
|
||||||
|
{
|
||||||
|
var unit = Rules.Info[unitString];
|
||||||
|
if (unit == null || ! unit.Traits.Contains<BuildableInfo>())
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
if (self.World.LobbyInfo.GlobalSettings.AllowCheats && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild) return 0;
|
||||||
|
var cost = unit.Traits.Contains<ValuedInfo>() ? unit.Traits.Get<ValuedInfo>().Cost : 0;
|
||||||
|
|
||||||
|
var selfsameBuildings = self.World.ActorsWithTrait<Production>()
|
||||||
|
.Where(p => p.Trait.Info.Produces.Contains(unit.Traits.Get<BuildableInfo>().Queue))
|
||||||
|
.Where(p => p.Actor.Owner == self.Owner).ToArray();
|
||||||
|
|
||||||
|
var speedUp = 1 - (selfsameBuildings.First().Trait.Info.SpeedUp * (selfsameBuildings.Count() - 1))
|
||||||
|
.Clamp(0, selfsameBuildings.First().Trait.Info.MaxSpeedUp);
|
||||||
|
|
||||||
|
var time = cost
|
||||||
|
* Info.BuildSpeed
|
||||||
|
* (25 * 60) /* frames per min */
|
||||||
|
* speedUp
|
||||||
|
/ 1000;
|
||||||
|
|
||||||
|
return (int) time;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -253,7 +253,7 @@ namespace OpenRA.Mods.RA
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public int GetBuildTime(String unitString)
|
virtual public int GetBuildTime(String unitString)
|
||||||
{
|
{
|
||||||
var unit = Rules.Info[unitString];
|
var unit = Rules.Info[unitString];
|
||||||
if (unit == null || ! unit.Traits.Contains<BuildableInfo>())
|
if (unit == null || ! unit.Traits.Contains<BuildableInfo>())
|
||||||
@@ -263,7 +263,7 @@ namespace OpenRA.Mods.RA
|
|||||||
var cost = unit.Traits.Contains<ValuedInfo>() ? unit.Traits.Get<ValuedInfo>().Cost : 0;
|
var cost = unit.Traits.Contains<ValuedInfo>() ? unit.Traits.Get<ValuedInfo>().Cost : 0;
|
||||||
var time = cost
|
var time = cost
|
||||||
* Info.BuildSpeed
|
* Info.BuildSpeed
|
||||||
* (25 * 60) /* frames per min */ /* todo: build acceleration, if we do that */
|
* (25 * 60) /* frames per min */
|
||||||
/ 1000;
|
/ 1000;
|
||||||
|
|
||||||
if (unit.Traits.Contains<CustomBuildTimeValueInfo>())
|
if (unit.Traits.Contains<CustomBuildTimeValueInfo>())
|
||||||
|
|||||||
@@ -22,6 +22,9 @@ namespace OpenRA.Mods.RA
|
|||||||
{
|
{
|
||||||
public readonly string[] Produces = { };
|
public readonly string[] Produces = { };
|
||||||
|
|
||||||
|
public readonly float SpeedUp = 0;
|
||||||
|
public readonly float MaxSpeedUp = 0;
|
||||||
|
|
||||||
public virtual object Create(ActorInitializer init) { return new Production(this); }
|
public virtual object Create(ActorInitializer init) { return new Production(this); }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user