speed up production if multiple buildings of the same type exist
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.RA.Buildings;
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@@ -71,5 +72,30 @@ namespace OpenRA.Mods.RA
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}
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return false;
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}
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public override int GetBuildTime(String unitString)
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{
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var unit = Rules.Info[unitString];
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if (unit == null || ! unit.Traits.Contains<BuildableInfo>())
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return 0;
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if (self.World.LobbyInfo.GlobalSettings.AllowCheats && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild) return 0;
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var cost = unit.Traits.Contains<ValuedInfo>() ? unit.Traits.Get<ValuedInfo>().Cost : 0;
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var selfsameBuildings = self.World.ActorsWithTrait<Production>()
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.Where(p => p.Trait.Info.Produces.Contains(unit.Traits.Get<BuildableInfo>().Queue))
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.Where(p => p.Actor.Owner == self.Owner).ToArray();
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var speedUp = 1 - (selfsameBuildings.First().Trait.Info.SpeedUp * (selfsameBuildings.Count() - 1))
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.Clamp(0, selfsameBuildings.First().Trait.Info.MaxSpeedUp);
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var time = cost
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* Info.BuildSpeed
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* (25 * 60) /* frames per min */
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* speedUp
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/ 1000;
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return (int) time;
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}
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}
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}
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@@ -253,7 +253,7 @@ namespace OpenRA.Mods.RA
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}
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}
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public int GetBuildTime(String unitString)
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virtual public int GetBuildTime(String unitString)
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{
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var unit = Rules.Info[unitString];
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if (unit == null || ! unit.Traits.Contains<BuildableInfo>())
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@@ -263,7 +263,7 @@ namespace OpenRA.Mods.RA
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var cost = unit.Traits.Contains<ValuedInfo>() ? unit.Traits.Get<ValuedInfo>().Cost : 0;
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var time = cost
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* Info.BuildSpeed
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* (25 * 60) /* frames per min */ /* todo: build acceleration, if we do that */
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* (25 * 60) /* frames per min */
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/ 1000;
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if (unit.Traits.Contains<CustomBuildTimeValueInfo>())
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@@ -22,6 +22,9 @@ namespace OpenRA.Mods.RA
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{
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public readonly string[] Produces = { };
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public readonly float SpeedUp = 0;
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public readonly float MaxSpeedUp = 0;
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public virtual object Create(ActorInitializer init) { return new Production(this); }
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}
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