make the change notifications more natural

This commit is contained in:
Matthias Mailänder
2014-08-03 09:56:45 +02:00
parent 061ab42896
commit ed2e4eef17

View File

@@ -358,7 +358,8 @@ namespace OpenRA.Mods.RA.Server
bool.TryParse(s, out server.LobbyInfo.GlobalSettings.FragileAlliances); bool.TryParse(s, out server.LobbyInfo.GlobalSettings.FragileAlliances);
server.SyncLobbyGlobalSettings(); server.SyncLobbyGlobalSettings();
server.SendMessage("{0} modified <Diplomacy Changes> to {1}.".F(client.Name, s)); server.SendMessage("{0} {1} Diplomacy Changes."
.F(client.Name, server.LobbyInfo.GlobalSettings.FragileAlliances ? "enabled" : "disabled"));
return true; return true;
}}, }},
@@ -379,7 +380,8 @@ namespace OpenRA.Mods.RA.Server
bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowCheats); bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowCheats);
server.SyncLobbyGlobalSettings(); server.SyncLobbyGlobalSettings();
server.SendMessage("{0} modified <Allow Cheats> to {1}.".F(client.Name, s)); server.SendMessage("{0} {1} Developer Cheats."
.F(client.Name, server.LobbyInfo.GlobalSettings.AllowCheats ? "allowed" : "disallowed"));
return true; return true;
}}, }},
@@ -400,7 +402,8 @@ namespace OpenRA.Mods.RA.Server
bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Shroud); bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Shroud);
server.SyncLobbyGlobalSettings(); server.SyncLobbyGlobalSettings();
server.SendMessage("{0} modified <Shroud> to {1}.".F(client.Name, s)); server.SendMessage("{0} {1} Shroud."
.F(client.Name, server.LobbyInfo.GlobalSettings.Shroud ? "enabled" : "disabled"));
return true; return true;
}}, }},
@@ -422,7 +425,8 @@ namespace OpenRA.Mods.RA.Server
bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Fog); bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Fog);
server.SyncLobbyGlobalSettings(); server.SyncLobbyGlobalSettings();
server.SendMessage("{0} modified <Fog of War> to {1}.".F(client.Name, s)); server.SendMessage("{0} {1} Fog of War."
.F(client.Name, server.LobbyInfo.GlobalSettings.Fog ? "enabled" : "disabled"));
return true; return true;
}}, }},
@@ -484,7 +488,8 @@ namespace OpenRA.Mods.RA.Server
bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Crates); bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Crates);
server.SyncLobbyGlobalSettings(); server.SyncLobbyGlobalSettings();
server.SendMessage("{0} modified <Crates Appear> to {1}.".F(client.Name, s)); server.SendMessage("{0} {1} Crates Appear."
.F(client.Name, server.LobbyInfo.GlobalSettings.Crates ? "enabled" : "disabled"));
return true; return true;
}}, }},
@@ -505,7 +510,8 @@ namespace OpenRA.Mods.RA.Server
bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllyBuildRadius); bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllyBuildRadius);
server.SyncLobbyGlobalSettings(); server.SyncLobbyGlobalSettings();
server.SendMessage("{0} modified <Build off Ally ConYards> to {1}.".F(client.Name, s)); server.SendMessage("{0} {1} Build off Ally ConYards."
.F(client.Name, server.LobbyInfo.GlobalSettings.AllyBuildRadius ? "enabled" : "disabled"));
return true; return true;
}}, }},
@@ -546,7 +552,7 @@ namespace OpenRA.Mods.RA.Server
server.LobbyInfo.GlobalSettings.StartingUnitsClass = s; server.LobbyInfo.GlobalSettings.StartingUnitsClass = s;
server.SyncLobbyGlobalSettings(); server.SyncLobbyGlobalSettings();
server.SendMessage("{0} modified <Starting Units> to {1}.".F(client.Name, s)); server.SendMessage("{0} changed Starting Units to {1}.".F(client.Name, s));
return true; return true;
}}, }},
@@ -567,7 +573,7 @@ namespace OpenRA.Mods.RA.Server
server.LobbyInfo.GlobalSettings.StartingCash = Exts.ParseIntegerInvariant(s); server.LobbyInfo.GlobalSettings.StartingCash = Exts.ParseIntegerInvariant(s);
server.SyncLobbyGlobalSettings(); server.SyncLobbyGlobalSettings();
server.SendMessage("{0} modified <Starting Cash> to ${1}.".F(client.Name, s)); server.SendMessage("{0} changed Starting Cash to ${1}.".F(client.Name, s));
return true; return true;
}}, }},
@@ -588,7 +594,7 @@ namespace OpenRA.Mods.RA.Server
server.LobbyInfo.GlobalSettings.TechLevel = s; server.LobbyInfo.GlobalSettings.TechLevel = s;
server.SyncLobbyInfo(); server.SyncLobbyInfo();
server.SendMessage("{0} modified <Tech Level> to {1}.".F(client.Name, s)); server.SendMessage("{0} changed Tech Level to {1}.".F(client.Name, s));
return true; return true;
}}, }},