Bleep when objective shown
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@@ -73,6 +73,7 @@ namespace OpenRA.Mods.RA.Missions
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private void DisplayObjective()
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{
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Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
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Sound.Play("bleep6.aud", 5);
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}
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private void MissionFailed(Actor self, string text)
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