Update GravityBomb velocity after position

Otherwise launch velocity would already be Velocity + Acceleration.
This commit is contained in:
reaperrr
2017-03-29 19:13:47 +02:00
parent 7fdbe10319
commit edc1753e22

View File

@@ -74,8 +74,8 @@ namespace OpenRA.Mods.Common.Projectiles
public void Tick(World world)
{
velocity += acceleration;
pos += velocity;
velocity += acceleration;
if (pos.Z <= args.PassiveTarget.Z)
{