Temporary: Hack out the pseudo-fullscreen code until we fix it properly

This commit is contained in:
pchote
2010-02-25 20:52:48 +13:00
committed by alzeih
parent ab9ab13bad
commit ede54752eb

View File

@@ -59,7 +59,6 @@ namespace OpenRa.GlRenderer
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8); Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 8); Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 8);
if (Environment.OSVersion.Platform == PlatformID.Win32NT) if (Environment.OSVersion.Platform == PlatformID.Win32NT)
{ {
// pseudo-fullscreen, for sane debugging. // pseudo-fullscreen, for sane debugging.