Temporary: Hack out the pseudo-fullscreen code until we fix it properly
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@@ -59,7 +59,6 @@ namespace OpenRa.GlRenderer
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Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8);
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Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8);
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Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 8);
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Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 8);
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if (Environment.OSVersion.Platform == PlatformID.Win32NT)
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if (Environment.OSVersion.Platform == PlatformID.Win32NT)
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{
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{
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// pseudo-fullscreen, for sane debugging.
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// pseudo-fullscreen, for sane debugging.
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