killed some dead bits of rules.ini
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@@ -814,36 +814,6 @@ Wheel=100%
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Float=100%
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Buildable=no
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; ******* Random Crate Powerups *******
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; This specifies the chance for the specified crate powerup to appear
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; in a 'random' crate. The chance is expressed in the form of 'shares'
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; out of the total shares specified. The second parameter is the animation
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; to use when this crate is picked up. The third parameter, if present, specifies
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; the data value needed for that crate powerup. They mean different things
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; for the different powerups.
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; Will likely be replaced with a section per crate. -- chrisf
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[Powerups]
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Armor=10,ARMOR,2.0 ; armor of nearby objects increased (armor multiplier)
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Cloak=0,STEALTH2 ; enable cloaking on nearby objects
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Darkness=1,EMPULSE ; cloak entire radar map
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Explosion=5,NONE,500 ; high explosive baddie (damage per explosion)
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Firepower=10,FPOWER,2.0 ; firepower of nearby objects increased (firepower multiplier)
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HealBase=1,INVUN ; all buildings to full strength
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ICBM=1,MISSILE2 ; nuke missile one time shot
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Money=50,DOLLAR,2000 ; a chunk o' cash (maximum cash)
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Napalm=5,NONE,600 ; fire explosion baddie (damage)
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ParaBomb=3,PARABOX ; para-bomb raid one time shot
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Reveal=1,EARTH ; reveal entire radar map
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Sonar=3,SONARBOX ; one time sonar pulse
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Speed=10,SPEED,1.7 ; speed of nearby objects increased (speed multiplier)
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Squad=20,NONE ; squad of random infantry
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Unit=20,NONE ; vehicle
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Invulnerability=3,INVULBOX,1.0 ; invulnerability (duration in minutes)
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TimeQuake=3,TQUAKE ; time quake
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[WeaponTypes]
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Colt45
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ZSU-23
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@@ -890,9 +860,6 @@ Speed=100
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Projectile=Invisible
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Warhead=UnitExplodeWarhead
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[ProjectileTypes]
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Invisible
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LeapDog
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