killed some dead bits of rules.ini

This commit is contained in:
Chris Forbes
2010-02-26 20:23:56 +13:00
parent 3e6a083aa6
commit ab9ab13bad

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@@ -814,36 +814,6 @@ Wheel=100%
Float=100%
Buildable=no
; ******* Random Crate Powerups *******
; This specifies the chance for the specified crate powerup to appear
; in a 'random' crate. The chance is expressed in the form of 'shares'
; out of the total shares specified. The second parameter is the animation
; to use when this crate is picked up. The third parameter, if present, specifies
; the data value needed for that crate powerup. They mean different things
; for the different powerups.
; Will likely be replaced with a section per crate. -- chrisf
[Powerups]
Armor=10,ARMOR,2.0 ; armor of nearby objects increased (armor multiplier)
Cloak=0,STEALTH2 ; enable cloaking on nearby objects
Darkness=1,EMPULSE ; cloak entire radar map
Explosion=5,NONE,500 ; high explosive baddie (damage per explosion)
Firepower=10,FPOWER,2.0 ; firepower of nearby objects increased (firepower multiplier)
HealBase=1,INVUN ; all buildings to full strength
ICBM=1,MISSILE2 ; nuke missile one time shot
Money=50,DOLLAR,2000 ; a chunk o' cash (maximum cash)
Napalm=5,NONE,600 ; fire explosion baddie (damage)
ParaBomb=3,PARABOX ; para-bomb raid one time shot
Reveal=1,EARTH ; reveal entire radar map
Sonar=3,SONARBOX ; one time sonar pulse
Speed=10,SPEED,1.7 ; speed of nearby objects increased (speed multiplier)
Squad=20,NONE ; squad of random infantry
Unit=20,NONE ; vehicle
Invulnerability=3,INVULBOX,1.0 ; invulnerability (duration in minutes)
TimeQuake=3,TQUAKE ; time quake
[WeaponTypes]
Colt45
ZSU-23
@@ -890,9 +860,6 @@ Speed=100
Projectile=Invisible
Warhead=UnitExplodeWarhead
[ProjectileTypes]
Invisible
LeapDog