Temporary: Hack out the pseudo-fullscreen code until we fix it properly
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@@ -58,8 +58,7 @@ namespace OpenRa.GlRenderer
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Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_GREEN_SIZE, 8);
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Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_GREEN_SIZE, 8);
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Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8);
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Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8);
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Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 8);
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Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 8);
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if (Environment.OSVersion.Platform == PlatformID.Win32NT)
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if (Environment.OSVersion.Platform == PlatformID.Win32NT)
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{
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{
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// pseudo-fullscreen, for sane debugging.
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// pseudo-fullscreen, for sane debugging.
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@@ -70,7 +69,7 @@ namespace OpenRa.GlRenderer
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{
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{
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// OSX doesn't like this, due to quirks of their WM.
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// OSX doesn't like this, due to quirks of their WM.
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surf = Sdl.SDL_SetVideoMode(width, height, 0, Sdl.SDL_OPENGL | (windowed ? 0 : Sdl.SDL_FULLSCREEN));
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surf = Sdl.SDL_SetVideoMode(width, height, 0, Sdl.SDL_OPENGL | (windowed ? 0 : Sdl.SDL_FULLSCREEN));
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}
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}
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Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA");
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Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA");
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Sdl.SDL_ShowCursor(0);
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Sdl.SDL_ShowCursor(0);
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