Remove Actor.IsDisabled check from Cloak
Makes cloaking only disableable via conditions.
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@@ -144,9 +144,6 @@ namespace OpenRA.Mods.Common.Traits
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if (remainingTime > 0 && !isDocking)
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if (remainingTime > 0 && !isDocking)
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remainingTime--;
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remainingTime--;
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if (self.IsDisabled())
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Uncloak();
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if (Info.UncloakOn.HasFlag(UncloakType.Move) && (lastPos == null || lastPos.Value != self.Location))
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if (Info.UncloakOn.HasFlag(UncloakType.Move) && (lastPos == null || lastPos.Value != self.Location))
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{
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{
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Uncloak();
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Uncloak();
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