Increase damage and HP by 100x
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@@ -51,7 +51,7 @@
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RequiresCondition: rank-elite
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Modifier: 75
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SelfHealing@ELITE:
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Step: 2
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Step: 200
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Delay: 100
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HealIfBelow: 100
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DamageCooldown: 125
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@@ -344,6 +344,7 @@
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RepairableBuilding:
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IndicatorPalette: mouse
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PlayerExperience: 25
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RepairStep: 700
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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@@ -368,7 +369,7 @@
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Inherits: ^BasicBuilding
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-UpdatesPlayerStatistics:
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Health:
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HP: 900
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HP: 90000
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Armor:
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Type: Wood
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RevealsShroud:
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@@ -388,7 +389,7 @@
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Armor:
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Type: heavy
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Health:
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HP: 400
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HP: 40000
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RenderSprites:
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-Palette:
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-Cloak@EXTERNALCLOAK:
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@@ -403,7 +404,7 @@
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Armor:
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Type: heavy
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Health:
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HP: 400
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HP: 40000
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EditorTilesetFilter:
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RequireTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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@@ -496,7 +497,7 @@
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Huntable:
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DrawLineToTarget:
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Health:
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HP: 50
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HP: 5000
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Armor:
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Type: None
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Valued:
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@@ -546,7 +547,7 @@
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ActorLostNotification:
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DamagedByTerrain:
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Terrain: Tiberium, BlueTiberium
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Damage: 2
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Damage: 200
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DamageInterval: 16
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DamageTypes: ExplosionDeath, TriggerVisceroid
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RequiresCondition: !inside-tunnel
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@@ -554,7 +555,7 @@
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Voice: Move
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Guardable:
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SelfHealing@HOSPITAL:
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Step: 5
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Step: 500
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Delay: 100
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HealIfBelow: 100
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DamageCooldown: 125
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@@ -864,7 +865,7 @@
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CameraPitch: 90
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Aircraft:
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Health:
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HP: 280
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HP: 28000
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Armor:
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Type: Heavy
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HiddenUnderFog:
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@@ -1050,7 +1051,7 @@
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Types: Infantry
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UnloadVoice: Unload
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Health:
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HP: 100
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HP: 10000
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Armor:
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Type: Light
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RevealsShroud:
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@@ -1131,7 +1132,7 @@
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Valued:
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Cost: 250
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Health:
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HP: 350
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HP: 35000
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Armor:
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Type: Heavy
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LineBuildNode:
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@@ -1185,7 +1186,7 @@
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^HealsOnTiberium:
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DamagedByTerrain:
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Damage: -2
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Damage: -200
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DamageInterval: 16
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Terrain: Tiberium, BlueTiberium
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RequiresCondition: !inside-tunnel
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