make C4 Demolition frozen actor aware

This commit is contained in:
Matthias Mailänder
2014-06-08 11:19:24 +02:00
parent 799966d376
commit ee0df9c1cb
4 changed files with 19 additions and 15 deletions

View File

@@ -83,11 +83,14 @@ namespace OpenRA.Traits
public interface ISeedableResource { void Seed(Actor self); }
public interface IAcceptInfiltrator { void OnInfiltrate(Actor self, Actor infiltrator); }
public interface IDemolishableInfo { bool IsValidTarget(ActorInfo actorInfo, Actor saboteur); }
public interface IDemolishable
{
void Demolish(Actor self, Actor saboteur);
bool IsValidTarget(Actor self, Actor saboteur);
}
public interface IStoreOre { int Capacity { get; } }
public interface INotifyDocking { void Docked(Actor self, Actor harvester); void Undocked(Actor self, Actor harvester); }
public interface IEffectiveOwner

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -12,8 +12,10 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class BridgeHutInfo : ITraitInfo
class BridgeHutInfo : IDemolishableInfo, ITraitInfo
{
public bool IsValidTarget(ActorInfo actorInfo, Actor saboteur) { return false; } // TODO: bridges don't support frozen under fog
public object Create(ActorInitializer init) { return new BridgeHut(init); }
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -14,7 +14,12 @@ using OpenRA.FileFormats;
namespace OpenRA.Mods.RA
{
[Desc("Handle demolitions from C4 explosives.")]
public class DemolishableInfo : TraitInfo<Demolishable> { }
public class DemolishableInfo : IDemolishableInfo, ITraitInfo
{
public bool IsValidTarget(ActorInfo actorInfo, Actor saboteur) { return true; }
public object Create(ActorInitializer init) { return new Demolishable(); }
}
public class Demolishable : IDemolishable
{

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
@@ -19,6 +20,7 @@ namespace OpenRA.Mods.RA
class C4DemolitionInfo : ITraitInfo
{
public readonly int C4Delay = 45; // 1.8 seconds
public object Create(ActorInitializer init) { return new C4Demolition(this); }
}
@@ -83,20 +85,12 @@ namespace OpenRA.Mods.RA
if (modifiers.HasModifier(TargetModifiers.ForceMove))
return false;
var demolishable = target.TraitOrDefault<IDemolishable>();
if (demolishable == null || !demolishable.IsValidTarget(target, self))
return false;
return true;
return target.TraitsImplementing<IDemolishable>().Any(i => i.IsValidTarget(target, self));
}
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{
// TODO: Bridges don't yet support FrozenUnderFog.
if (target.Actor != null && target.Actor.HasTrait<BridgeHut>())
return false;
return true;
return target.Info.Traits.WithInterface<IDemolishableInfo>().Any(i => i.IsValidTarget(target.Info, self));
}
}
}