make C4 Demolition frozen actor aware
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Traits;
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@@ -19,6 +20,7 @@ namespace OpenRA.Mods.RA
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class C4DemolitionInfo : ITraitInfo
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{
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public readonly int C4Delay = 45; // 1.8 seconds
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public object Create(ActorInitializer init) { return new C4Demolition(this); }
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}
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@@ -83,20 +85,12 @@ namespace OpenRA.Mods.RA
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if (modifiers.HasModifier(TargetModifiers.ForceMove))
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return false;
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var demolishable = target.TraitOrDefault<IDemolishable>();
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if (demolishable == null || !demolishable.IsValidTarget(target, self))
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return false;
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return true;
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return target.TraitsImplementing<IDemolishable>().Any(i => i.IsValidTarget(target, self));
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}
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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// TODO: Bridges don't yet support FrozenUnderFog.
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if (target.Actor != null && target.Actor.HasTrait<BridgeHut>())
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return false;
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return true;
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return target.Info.Traits.WithInterface<IDemolishableInfo>().Any(i => i.IsValidTarget(target.Info, self));
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}
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}
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}
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