fixed some things
This commit is contained in:
@@ -149,6 +149,9 @@ namespace OpenRA.Server
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case ReceiveState.Data:
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{
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if (bytes.Length > 0)
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Console.WriteLine("{0} bytes", bytes.Length);
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DispatchOrders(conn, conn.Frame, bytes);
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conn.ExpectLength = 8;
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conn.State = ReceiveState.Header;
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@@ -203,10 +206,16 @@ namespace OpenRA.Server
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case "ToggleReady":
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conn.IsReady ^= true;
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Console.WriteLine("Player @{0} is {1}",
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conn.socket.RemoteEndPoint, conn.IsReady ? "ready" : "not ready");
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// start the game if everyone is ready.
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if (conns.All(c => c.IsReady))
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{
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Console.WriteLine("All players are ready. Starting the game!");
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DispatchOrders(null, 0,
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new ServerOrder(0, "StartGame", "").Serialize());
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}
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break;
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}
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}
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@@ -33,11 +33,24 @@ namespace OpenRa.Game
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public void AddOrder(Order o) { recentOrders.Add(o); }
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public List<Order> GetRecentOrders()
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public List<Order> GetRecentOrders( bool imm )
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{
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var ret = recentOrders;
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recentOrders = new List<Order>();
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return ret;
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if (imm)
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{
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var result = recentOrders.Where(o => o.IsImmediate).ToList();
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recentOrders.RemoveAll(o => o.IsImmediate);
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return result;
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}
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else
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{
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var result = recentOrders.Where(o => !o.IsImmediate).ToList();
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recentOrders.RemoveAll(o => !o.IsImmediate);
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return result;
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}
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//var ret = recentOrders;
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//recentOrders = new List<Order>();
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//return ret;
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}
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static string GetVoiceSuffix(Actor unit)
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@@ -172,9 +172,11 @@ namespace OpenRa.Game
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{
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lastTime += timestep;
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orderManager.TickImmediate();
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if (orderManager.IsReadyForNextFrame)
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{
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orderManager.Tick(false);
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orderManager.Tick();
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if (controller.orderGenerator != null)
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controller.orderGenerator.Tick();
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@@ -191,11 +193,8 @@ namespace OpenRa.Game
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player.Tick();
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}
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else
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orderManager.Tick(true);
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// if (orderManager.FrameNumber == 0)
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//{
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// lastTime = Environment.TickCount;
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//}
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if (orderManager.FrameNumber == 0)
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lastTime = Environment.TickCount;
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}
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PerfHistory.Tick();
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@@ -134,7 +134,8 @@ namespace OpenRa.Game
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Game.LocalPlayer.IsReady ^= true;
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Game.controller.AddOrder(
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new Order(Game.LocalPlayer,
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"ToggleReady", null, null, int2.Zero, "") { IsImmediate = true });
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"ToggleReady", null, null, int2.Zero,
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Game.LocalPlayer.IsReady ? "ready" : "not ready") { IsImmediate = true });
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}
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}
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@@ -30,6 +30,8 @@
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<StartupObject>
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</StartupObject>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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@@ -51,28 +51,38 @@ namespace OpenRa.Game
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}
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}
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public void Tick( bool immediateOnly )
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public void TickImmediate()
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{
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var localOrders = Game.controller.GetRecentOrders();
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var localOrders = Game.controller.GetRecentOrders(true);
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if (localOrders.Count > 0)
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foreach (var p in sources)
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p.SendLocalOrders(0, localOrders);
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var immOrders = sources.SelectMany( p => p.OrdersForFrame(0) ).OrderBy(o => o.Player.Index).ToList();
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foreach (var order in immOrders)
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UnitOrders.ProcessOrder(order);
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}
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public void Tick()
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{
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var localOrders = Game.controller.GetRecentOrders(false);
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foreach( var p in sources )
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p.SendLocalOrders( frameNumber + FramesAhead, localOrders );
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var allOrders = sources.SelectMany(p => p.OrdersForFrame(frameNumber)).OrderBy(o => o.Player.Index).ToList();
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foreach (var order in allOrders)
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UnitOrders.ProcessOrder(order);
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if( savingReplay != null )
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savingReplay.WriteFrameData( allOrders, frameNumber );
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if (frameNumber != 0 && !immediateOnly)
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++frameNumber; /* game hasnt started yet.. */
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++frameNumber;
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// sanity check on the framenumber. This is 2^31 frames maximum, or multiple *years* at 40ms/frame.
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if( ( frameNumber & 0x80000000 ) != 0 )
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throw new InvalidOperationException( "(OrderManager) Frame number too large" );
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return;
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}
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}
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@@ -97,6 +107,7 @@ namespace OpenRa.Game
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public void SendLocalOrders( int localFrame, List<Order> localOrders )
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{
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if (localFrame == 0) return;
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orders[ localFrame ] = localOrders;
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}
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@@ -189,18 +200,12 @@ namespace OpenRa.Game
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public List<Order> OrdersForFrame( int currentFrame )
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{
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var orderData = ExtractOrders(currentFrame);
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if (currentFrame != 0)
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orderData.AddRange(ExtractOrders(0));
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return orderData.SelectMany(a => a.ToOrderList()).ToList();
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}
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public void SendLocalOrders( int localFrame, List<Order> localOrders )
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{
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socket.GetStream().WriteFrameData(
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localOrders.Where(o => o.IsImmediate), 0);
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socket.GetStream().WriteFrameData(
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localOrders.Where( o => !o.IsImmediate ), localFrame );
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socket.GetStream().WriteFrameData( localOrders, localFrame );
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}
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public bool IsReadyForFrame( int frameNumber )
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@@ -99,7 +99,7 @@ namespace OpenRa.Game
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}
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case "ToggleReady":
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{
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Game.chat.AddLine(Pair.New(order.Player.PlayerName, "toggled ready status" ));
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Game.chat.AddLine(Pair.New(order.Player.PlayerName, "is " + order.TargetString ));
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break;
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}
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case "AssignPlayer":
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