Always allow cheats on single player games
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@@ -56,7 +56,7 @@ namespace OpenRA.Traits
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public void ResolveOrder(Actor self, Order order)
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{
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if (!self.World.LobbyInfo.GlobalSettings.AllowCheats)
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if (!self.World.AllowDevCommands)
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return;
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switch(order.OrderString)
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@@ -71,6 +71,11 @@ namespace OpenRA
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get { return orderManager.Connection is ReplayConnection; }
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}
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public bool AllowDevCommands
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{
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get { return LobbyInfo.GlobalSettings.AllowCheats || LobbyInfo.IsSinglePlayer; }
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}
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public void SetLocalPlayer(string pr)
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{
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if (IsReplay)
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA
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public void InvokeCommand(string name, string arg)
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{
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if (!world.LobbyInfo.GlobalSettings.AllowCheats)
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if (!world.AllowDevCommands)
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{
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Game.Debug("Cheats are disabled.");
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return;
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@@ -96,7 +96,7 @@ namespace OpenRA.Mods.RA
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if (unit == null || !unit.Traits.Contains<BuildableInfo>())
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return 0;
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if (self.World.LobbyInfo.GlobalSettings.AllowCheats && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild)
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if (self.World.AllowDevCommands && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild)
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return 0;
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var time = (int)(unit.GetBuildTime() * Info.BuildSpeed);
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@@ -184,7 +184,7 @@ namespace OpenRA.Mods.RA
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public virtual IEnumerable<ActorInfo> AllItems()
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{
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if (self.World.LobbyInfo.GlobalSettings.AllowCheats && self.Owner.PlayerActor.Trait<DeveloperMode>().AllTech)
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if (self.World.AllowDevCommands && self.Owner.PlayerActor.Trait<DeveloperMode>().AllTech)
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return Produceable.Select(a => a.Key);
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return Produceable.Where(a => a.Value.Buildable || a.Value.Visible).Select(a => a.Key);
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@@ -192,7 +192,7 @@ namespace OpenRA.Mods.RA
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public virtual IEnumerable<ActorInfo> BuildableItems()
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{
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if (self.World.LobbyInfo.GlobalSettings.AllowCheats && self.Owner.PlayerActor.Trait<DeveloperMode>().AllTech)
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if (self.World.AllowDevCommands && self.Owner.PlayerActor.Trait<DeveloperMode>().AllTech)
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return Produceable.Select(a => a.Key);
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return Produceable.Where(a => a.Value.Buildable).Select(a => a.Key);
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@@ -289,7 +289,7 @@ namespace OpenRA.Mods.RA
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if (unit == null || ! unit.Traits.Contains<BuildableInfo>())
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return 0;
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if (self.World.LobbyInfo.GlobalSettings.AllowCheats && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild)
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if (self.World.AllowDevCommands && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild)
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return 0;
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var time = unit.GetBuildTime() * Info.BuildSpeed;
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