Merge pull request #10756 from Mailaender/ts-beacon
Added the Tiberian Sun beacon
This commit is contained in:
64
OpenRA.Mods.TS/Effects/AnimatedBeacon.cs
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64
OpenRA.Mods.TS/Effects/AnimatedBeacon.cs
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@@ -0,0 +1,64 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Scripting;
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namespace OpenRA.Mods.TS.Effects
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{
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public class AnimatedBeacon : IEffect
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{
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readonly Player owner;
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readonly WPos position;
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readonly string beaconPalette;
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readonly bool isPlayerPalette;
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readonly Animation beacon;
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public AnimatedBeacon(Player owner, WPos position, int duration, string beaconPalette, bool isPlayerPalette, string beaconImage, string beaconSequence)
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{
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this.owner = owner;
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this.position = position;
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this.beaconPalette = beaconPalette;
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this.isPlayerPalette = isPlayerPalette;
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if (!string.IsNullOrEmpty(beaconSequence))
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{
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beacon = new Animation(owner.World, beaconImage);
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beacon.PlayRepeating(beaconSequence);
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}
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if (duration > 0)
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owner.World.Add(new DelayedAction(duration, () => owner.World.Remove(this)));
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}
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public void Tick(World world)
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{
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if (beacon != null)
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beacon.Tick();
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}
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public IEnumerable<IRenderable> Render(WorldRenderer r)
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{
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if (beacon == null)
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return Enumerable.Empty<IRenderable>();
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if (!owner.IsAlliedWith(owner.World.RenderPlayer))
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return Enumerable.Empty<IRenderable>();
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var palette = r.Palette(isPlayerPalette ? beaconPalette + owner.InternalName : beaconPalette);
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return beacon.Render(position, palette);
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}
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}
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}
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@@ -77,6 +77,8 @@
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<Compile Include="UtilityCommands\LegacyTilesetImporter.cs" />
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<Compile Include="Traits\World\TSShroudPalette.cs" />
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<Compile Include="UtilityCommands\ImportTSMapCommand.cs" />
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<Compile Include="Player\PlaceSimpleBeacon.cs" />
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<Compile Include="Effects\AnimatedBeacon.cs" />
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</ItemGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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81
OpenRA.Mods.TS/Player/PlaceSimpleBeacon.cs
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81
OpenRA.Mods.TS/Player/PlaceSimpleBeacon.cs
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@@ -0,0 +1,81 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.TS.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.TS.Traits
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{
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[Desc("A beacon that consists of a single sprite that can be animated.")]
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public class PlaceSimpleBeaconInfo : ITraitInfo
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{
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public readonly int Duration = 30 * 25;
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public readonly string NotificationType = "Sounds";
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public readonly string Notification = "Beacon";
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public readonly bool IsPlayerPalette = false;
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[PaletteReference("IsPlayerPalette")] public readonly string Palette = "effect";
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public readonly string BeaconImage = "beacon";
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[SequenceReference("BeaconImage")] public readonly string BeaconSequence = "idle";
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public object Create(ActorInitializer init) { return new PlaceSimpleBeacon(init.Self, this); }
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}
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public class PlaceSimpleBeacon : IResolveOrder
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{
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readonly PlaceSimpleBeaconInfo info;
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readonly RadarPings radarPings;
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AnimatedBeacon playerBeacon;
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RadarPing playerRadarPing;
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public PlaceSimpleBeacon(Actor self, PlaceSimpleBeaconInfo info)
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{
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radarPings = self.World.WorldActor.TraitOrDefault<RadarPings>();
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this.info = info;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString != "PlaceBeacon")
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return;
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var pos = self.World.Map.CenterOfCell(order.TargetLocation);
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self.World.AddFrameEndTask(w =>
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{
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if (playerBeacon != null)
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self.World.Remove(playerBeacon);
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playerBeacon = new AnimatedBeacon(self.Owner, pos, info.Duration, info.Palette, info.IsPlayerPalette, info.BeaconImage, info.BeaconSequence);
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self.World.Add(playerBeacon);
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if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
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Game.Sound.PlayNotification(self.World.Map.Rules, null, info.NotificationType, info.Notification,
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self.World.RenderPlayer != null ? self.World.RenderPlayer.Faction.InternalName : null);
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if (radarPings != null)
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{
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if (playerRadarPing != null)
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radarPings.Remove(playerRadarPing);
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playerRadarPing = radarPings.Add(
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() => self.Owner.IsAlliedWith(self.World.RenderPlayer),
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pos,
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self.Owner.Color.RGB,
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info.Duration);
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}
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});
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}
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}
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}
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@@ -50,5 +50,5 @@ Player:
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AllyNotification: OurAllyIsUnderAttack
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HarvesterAttackNotifier:
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PlayerStatistics:
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PlaceBeacon:
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PlaceSimpleBeacon:
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ResourceStorageWarning:
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@@ -34,13 +34,9 @@ rallypoint:
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circles: null
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beacon:
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arrow: mouse
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Start: 6
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Offset: 1,-12
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ZOffset: 2535
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circles: ring
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Length: 12
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BlendMode: Additive
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idle:
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Length: 5
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Tick: 200
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ZOffset: 2047
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crate:
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@@ -89,7 +85,7 @@ darken:
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Length: 1
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pips:
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medic:
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medic:
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Start: 6
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groups: pipsra #TODO: backfall to RA asset
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Start: 8
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