Merge commit 'pchote/master'

This commit is contained in:
Chris Forbes
2010-01-08 22:29:00 +13:00
7 changed files with 54 additions and 28 deletions

View File

@@ -9,7 +9,10 @@ namespace OpenRa.Game.Effects
Actor a;
Building b;
Animation anim = new Animation("powerdown");
bool removeNextFrame = false;
bool indicatorState = true;
int stateTicks = 0;
public PowerDownIndicator(Actor a)
{
this.a = a;
@@ -19,8 +22,19 @@ namespace OpenRa.Game.Effects
public void Tick()
{
if (!b.Disabled || a.IsDead)
if (removeNextFrame == true)
Game.world.AddFrameEndTask(w => w.Remove(this));
// Fix off-by one frame bug with undisabling causing low-power
if (!b.Disabled || a.IsDead)
removeNextFrame = true;
// Flash power icon
if (++stateTicks == 15)
{
stateTicks = 0;
indicatorState = !indicatorState;
}
}
public IEnumerable<Renderable> Render()
@@ -28,7 +42,7 @@ namespace OpenRa.Game.Effects
foreach (var r in a.Render())
yield return r.WithPalette(PaletteType.Disabled);
if (b.ManuallyDisabled)
if (b.ManuallyDisabled && indicatorState)
yield return new Renderable(anim.Image,
a.CenterLocation - .5f * anim.Image.size, PaletteType.Chrome);
}

View File

@@ -168,7 +168,7 @@
<Compile Include="Traits\Activities\Repair.cs" />
<Compile Include="Traits\Activities\ReturnToBase.cs" />
<Compile Include="Traits\Activities\Sell.cs" />
<Compile Include="Traits\Activities\StealOre.cs" />
<Compile Include="Traits\Activities\Steal.cs" />
<Compile Include="Traits\Activities\Teleport.cs" />
<Compile Include="BuildingInfluenceMap.cs" />
<Compile Include="Orders\IOrderGenerator.cs" />
@@ -263,7 +263,7 @@
<Compile Include="Traits\StoresOre.cs" />
<Compile Include="Traits\Submarine.cs" />
<Compile Include="Traits\TakeCover.cs" />
<Compile Include="Traits\ThiefSteal.cs" />
<Compile Include="Traits\Thief.cs" />
<Compile Include="Traits\TraitsInterfaces.cs" />
<Compile Include="Traits\Tree.cs" />
<Compile Include="Traits\Turreted.cs" />

View File

@@ -5,27 +5,21 @@ using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class StealOre : IActivity
class Steal : IActivity
{
Actor target;
public const int CashStolen = 100; //todo: push this out to Rules
public StealOre(Actor target) { this.target = target; }
public Steal(Actor target) { this.target = target; }
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead) return NextActivity;
if (target.Owner == self.Owner) return NextActivity;
target.Owner.TakeCash(CashStolen);
self.Owner.GiveCash(CashStolen);
// the thief is sacrificed.
self.Health = 0;
Game.world.AddFrameEndTask(w => w.Remove(self));
foreach (var t in target.traits.WithInterface<IAcceptThief>())
t.OnSteal(target, self);
return NextActivity;
}

View File

@@ -1,9 +1,12 @@
using System.Collections.Generic;
using System;
using OpenRa.Game.GameRules;
namespace OpenRa.Game.Traits
{
class StoresOre : IPips
class StoresOre : IPips, IAcceptThief
{
public const int MaxStealAmount = 100; //todo: How is cash stolen determined?
readonly Actor self;
public StoresOre(Actor self)
@@ -11,6 +14,21 @@ namespace OpenRa.Game.Traits
this.self = self;
}
public void OnSteal(Actor self, Actor thief)
{
// Steal half the ore the building holds
var toSteal = (self.Info as BuildingInfo).Storage/2;
self.Owner.TakeCash(toSteal);
thief.Owner.GiveCash(toSteal);
if (Game.LocalPlayer == thief.Owner)
Sound.Play("credit1.aud");
// the thief is sacrificed.
thief.Health = 0;
Game.world.AddFrameEndTask(w => w.Remove(thief));
}
public IEnumerable<PipType> GetPips(Actor self)
{
for (int i = 0; i < self.Info.OrePips; i++)

View File

@@ -1,19 +1,18 @@
using OpenRa.Game.Traits.Activities;
using System.Collections.Generic;
using System.Linq;
namespace OpenRa.Game.Traits
{
class ThiefSteal : IOrder
class Thief : IOrder
{
public ThiefSteal(Actor self) { }
public Thief(Actor self) { }
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (!underCursor.traits.Contains<Building>()) return null;
// todo: other bits
if (!underCursor.traits.WithInterface<IAcceptThief>().Any()) return null;
return new Order("Steal", self, underCursor, int2.Zero, null);
}
@@ -23,7 +22,7 @@ namespace OpenRa.Game.Traits
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 1));
self.QueueActivity(new StealOre(order.TargetActor));
self.QueueActivity(new Steal(order.TargetActor));
}
}
}

View File

@@ -17,6 +17,7 @@ namespace OpenRa.Game.Traits
interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
interface INotifyBuildComplete { void BuildingComplete (Actor self); }
interface INotifyProduction { void UnitProduced(Actor self, Actor other); }
interface IAcceptThief { void OnSteal(Actor self, Actor thief); }
interface IOrder
{
Order IssueOrder( Actor self, int2 xy, MouseInput mi, Actor underCursor );

View File

@@ -594,7 +594,7 @@ SelectionSize=12,17,0,-9
[THF]
Description=Thief
Voice=ThiefVoice
Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank, Passenger
Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank, Passenger, Thief
LongDesc=Infiltrates enemy refineries & \nsilos, and steals money stored there.\n Unarmed
SelectionSize=12,17,0,-9
[E7]