Fix RA infantry shadow being visible when parachuting
This commit is contained in:
@@ -52,10 +52,14 @@ DOG:
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MoveSequence: walk
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StandSequences: stand
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DefaultAttackSequence: eat
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RequiresCondition: !run
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RequiresCondition: !run && !parachute
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WithInfantryBody@RUN:
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MoveSequence: run
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RequiresCondition: run
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RequiresCondition: run && !parachute
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WithInfantryBody@PARACHUTE:
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RequiresCondition: parachute
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Palette: player-noshadow
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IsPlayerPalette: true
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SpeedMultiplier:
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Modifier: 150
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RequiresCondition: run
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@@ -95,6 +99,8 @@ E1:
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WithInfantryBody@PARACHUTE:
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StandSequences: parachute
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RequiresCondition: parachute
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Palette: player-noshadow
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IsPlayerPalette: true
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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@@ -144,6 +150,8 @@ E2:
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WithInfantryBody@PARACHUTE:
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StandSequences: parachute
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RequiresCondition: parachute
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Palette: player-noshadow
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IsPlayerPalette: true
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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@@ -188,6 +196,8 @@ E3:
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WithInfantryBody@PARACHUTE:
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StandSequences: parachute
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RequiresCondition: parachute
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Palette: player-noshadow
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IsPlayerPalette: true
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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AutoTarget:
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@@ -240,6 +250,8 @@ E4:
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WithInfantryBody@PARACHUTE:
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StandSequences: parachute
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RequiresCondition: parachute
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Palette: player-noshadow
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IsPlayerPalette: true
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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@@ -263,6 +275,8 @@ E6:
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WithInfantryBody@PARACHUTE:
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StandSequences: parachute
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RequiresCondition: parachute
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Palette: player-noshadow
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IsPlayerPalette: true
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Passenger:
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CustomPipType: yellow
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EngineerRepair:
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@@ -328,6 +342,11 @@ SPY:
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DefaultAttackSequence: shoot
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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RequiresCondition: !parachute
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WithDisguisingInfantryBody@PARACHUTE:
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RequiresCondition: parachute
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Palette: player-noshadow
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IsPlayerPalette: true
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WithDecoration@disguise:
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Position: Top
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Margin: 0, -6
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@@ -401,6 +420,11 @@ E7:
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AttackSequences:
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primary: shoot-left, shoot-right
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StandSequences: stand
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RequiresCondition: !parachute
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WithInfantryBody@PARACHUTE:
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RequiresCondition: parachute
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Palette: player-noshadow
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IsPlayerPalette: true
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ExternalCondition@PRODUCED:
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Condition: produced
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VoiceAnnouncement:
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@@ -444,6 +468,11 @@ MEDI:
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IdleSequences: idle
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StandSequences: stand
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DefaultAttackSequence: heal
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RequiresCondition: !parachute
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WithInfantryBody@PARACHUTE:
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RequiresCondition: parachute
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Palette: player-noshadow
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IsPlayerPalette: true
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Voiced:
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VoiceSet: MedicVoice
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AutoTarget:
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@@ -495,6 +524,11 @@ MECH:
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IdleSequences: idle
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DefaultAttackSequence: repair
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StandSequences: stand
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RequiresCondition: !parachute
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WithInfantryBody@PARACHUTE:
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RequiresCondition: parachute
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Palette: player-noshadow
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IsPlayerPalette: true
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Voiced:
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VoiceSet: MechanicVoice
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AutoTarget:
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@@ -555,6 +589,11 @@ GNRL:
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle1
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RequiresCondition: !parachute
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WithInfantryBody@PARACHUTE:
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RequiresCondition: parachute
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Palette: player-noshadow
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IsPlayerPalette: true
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THF:
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Inherits: ^Soldier
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@@ -591,6 +630,11 @@ THF:
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WithInfantryBody:
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IdleSequences: idle
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StandSequences: stand
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RequiresCondition: !parachute
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WithInfantryBody@PARACHUTE:
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RequiresCondition: parachute
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Palette: player-noshadow
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IsPlayerPalette: true
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Crushable:
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WarnProbability: 95
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Cloak:
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@@ -650,6 +694,8 @@ SHOK:
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WithInfantryBody@PARACHUTE:
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StandSequences: parachute
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RequiresCondition: parachute
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Palette: player-noshadow
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IsPlayerPalette: true
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Voiced:
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VoiceSet: ShokVoice
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ProducibleWithLevel:
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@@ -688,6 +734,11 @@ SNIPER:
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MuzzleSequence: garrison-muzzle
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WithInfantryBody:
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DefaultAttackSequence: shoot
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RequiresCondition: !parachute
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WithInfantryBody@PARACHUTE:
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RequiresCondition: parachute
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Palette: player-noshadow
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IsPlayerPalette: true
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Cloak:
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InitialDelay: 250
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CloakDelay: 120
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@@ -727,6 +778,11 @@ Zombie:
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WithInfantryBody:
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DefaultAttackSequence: bite
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IdleSequences: idle1
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RequiresCondition: !parachute
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WithInfantryBody@PARACHUTE:
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RequiresCondition: parachute
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Palette: player-noshadow
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IsPlayerPalette: true
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Armament:
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Weapon: claw
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Voiced:
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@@ -23,6 +23,10 @@
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Name: player
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Filename: temperat.pal
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ShadowIndex: 4
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PaletteFromFile@player-noshadow:
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Name: player-noshadow
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Filename: temperat.pal
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TransparentIndex: 0, 4
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PaletteFromFile@chrome:
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Name: chrome
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Filename: temperat.pal
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@@ -72,6 +76,10 @@
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PlayerColorPalette:
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BasePalette: player
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RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
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PlayerColorPalette@NOSHADOW:
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BaseName: player-noshadow
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BasePalette: player-noshadow
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RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
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PaletteFromPlayerPaletteWithAlpha@cloak:
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BaseName: cloak
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BasePalette: player
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