Fix RA infantry shadow being visible when parachuting
This commit is contained in:
@@ -52,10 +52,14 @@ DOG:
|
|||||||
MoveSequence: walk
|
MoveSequence: walk
|
||||||
StandSequences: stand
|
StandSequences: stand
|
||||||
DefaultAttackSequence: eat
|
DefaultAttackSequence: eat
|
||||||
RequiresCondition: !run
|
RequiresCondition: !run && !parachute
|
||||||
WithInfantryBody@RUN:
|
WithInfantryBody@RUN:
|
||||||
MoveSequence: run
|
MoveSequence: run
|
||||||
RequiresCondition: run
|
RequiresCondition: run && !parachute
|
||||||
|
WithInfantryBody@PARACHUTE:
|
||||||
|
RequiresCondition: parachute
|
||||||
|
Palette: player-noshadow
|
||||||
|
IsPlayerPalette: true
|
||||||
SpeedMultiplier:
|
SpeedMultiplier:
|
||||||
Modifier: 150
|
Modifier: 150
|
||||||
RequiresCondition: run
|
RequiresCondition: run
|
||||||
@@ -95,6 +99,8 @@ E1:
|
|||||||
WithInfantryBody@PARACHUTE:
|
WithInfantryBody@PARACHUTE:
|
||||||
StandSequences: parachute
|
StandSequences: parachute
|
||||||
RequiresCondition: parachute
|
RequiresCondition: parachute
|
||||||
|
Palette: player-noshadow
|
||||||
|
IsPlayerPalette: true
|
||||||
ProducibleWithLevel:
|
ProducibleWithLevel:
|
||||||
Prerequisites: barracks.upgraded
|
Prerequisites: barracks.upgraded
|
||||||
|
|
||||||
@@ -144,6 +150,8 @@ E2:
|
|||||||
WithInfantryBody@PARACHUTE:
|
WithInfantryBody@PARACHUTE:
|
||||||
StandSequences: parachute
|
StandSequences: parachute
|
||||||
RequiresCondition: parachute
|
RequiresCondition: parachute
|
||||||
|
Palette: player-noshadow
|
||||||
|
IsPlayerPalette: true
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: UnitExplodeSmall
|
Weapon: UnitExplodeSmall
|
||||||
EmptyWeapon: UnitExplodeSmall
|
EmptyWeapon: UnitExplodeSmall
|
||||||
@@ -188,6 +196,8 @@ E3:
|
|||||||
WithInfantryBody@PARACHUTE:
|
WithInfantryBody@PARACHUTE:
|
||||||
StandSequences: parachute
|
StandSequences: parachute
|
||||||
RequiresCondition: parachute
|
RequiresCondition: parachute
|
||||||
|
Palette: player-noshadow
|
||||||
|
IsPlayerPalette: true
|
||||||
ProducibleWithLevel:
|
ProducibleWithLevel:
|
||||||
Prerequisites: barracks.upgraded
|
Prerequisites: barracks.upgraded
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -240,6 +250,8 @@ E4:
|
|||||||
WithInfantryBody@PARACHUTE:
|
WithInfantryBody@PARACHUTE:
|
||||||
StandSequences: parachute
|
StandSequences: parachute
|
||||||
RequiresCondition: parachute
|
RequiresCondition: parachute
|
||||||
|
Palette: player-noshadow
|
||||||
|
IsPlayerPalette: true
|
||||||
ProducibleWithLevel:
|
ProducibleWithLevel:
|
||||||
Prerequisites: barracks.upgraded
|
Prerequisites: barracks.upgraded
|
||||||
|
|
||||||
@@ -263,6 +275,8 @@ E6:
|
|||||||
WithInfantryBody@PARACHUTE:
|
WithInfantryBody@PARACHUTE:
|
||||||
StandSequences: parachute
|
StandSequences: parachute
|
||||||
RequiresCondition: parachute
|
RequiresCondition: parachute
|
||||||
|
Palette: player-noshadow
|
||||||
|
IsPlayerPalette: true
|
||||||
Passenger:
|
Passenger:
|
||||||
CustomPipType: yellow
|
CustomPipType: yellow
|
||||||
EngineerRepair:
|
EngineerRepair:
|
||||||
@@ -328,6 +342,11 @@ SPY:
|
|||||||
DefaultAttackSequence: shoot
|
DefaultAttackSequence: shoot
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
StandSequences: stand,stand2
|
StandSequences: stand,stand2
|
||||||
|
RequiresCondition: !parachute
|
||||||
|
WithDisguisingInfantryBody@PARACHUTE:
|
||||||
|
RequiresCondition: parachute
|
||||||
|
Palette: player-noshadow
|
||||||
|
IsPlayerPalette: true
|
||||||
WithDecoration@disguise:
|
WithDecoration@disguise:
|
||||||
Position: Top
|
Position: Top
|
||||||
Margin: 0, -6
|
Margin: 0, -6
|
||||||
@@ -401,6 +420,11 @@ E7:
|
|||||||
AttackSequences:
|
AttackSequences:
|
||||||
primary: shoot-left, shoot-right
|
primary: shoot-left, shoot-right
|
||||||
StandSequences: stand
|
StandSequences: stand
|
||||||
|
RequiresCondition: !parachute
|
||||||
|
WithInfantryBody@PARACHUTE:
|
||||||
|
RequiresCondition: parachute
|
||||||
|
Palette: player-noshadow
|
||||||
|
IsPlayerPalette: true
|
||||||
ExternalCondition@PRODUCED:
|
ExternalCondition@PRODUCED:
|
||||||
Condition: produced
|
Condition: produced
|
||||||
VoiceAnnouncement:
|
VoiceAnnouncement:
|
||||||
@@ -444,6 +468,11 @@ MEDI:
|
|||||||
IdleSequences: idle
|
IdleSequences: idle
|
||||||
StandSequences: stand
|
StandSequences: stand
|
||||||
DefaultAttackSequence: heal
|
DefaultAttackSequence: heal
|
||||||
|
RequiresCondition: !parachute
|
||||||
|
WithInfantryBody@PARACHUTE:
|
||||||
|
RequiresCondition: parachute
|
||||||
|
Palette: player-noshadow
|
||||||
|
IsPlayerPalette: true
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: MedicVoice
|
VoiceSet: MedicVoice
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -495,6 +524,11 @@ MECH:
|
|||||||
IdleSequences: idle
|
IdleSequences: idle
|
||||||
DefaultAttackSequence: repair
|
DefaultAttackSequence: repair
|
||||||
StandSequences: stand
|
StandSequences: stand
|
||||||
|
RequiresCondition: !parachute
|
||||||
|
WithInfantryBody@PARACHUTE:
|
||||||
|
RequiresCondition: parachute
|
||||||
|
Palette: player-noshadow
|
||||||
|
IsPlayerPalette: true
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: MechanicVoice
|
VoiceSet: MechanicVoice
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -555,6 +589,11 @@ GNRL:
|
|||||||
DamageTriggers: TriggerProne
|
DamageTriggers: TriggerProne
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1
|
IdleSequences: idle1
|
||||||
|
RequiresCondition: !parachute
|
||||||
|
WithInfantryBody@PARACHUTE:
|
||||||
|
RequiresCondition: parachute
|
||||||
|
Palette: player-noshadow
|
||||||
|
IsPlayerPalette: true
|
||||||
|
|
||||||
THF:
|
THF:
|
||||||
Inherits: ^Soldier
|
Inherits: ^Soldier
|
||||||
@@ -591,6 +630,11 @@ THF:
|
|||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle
|
IdleSequences: idle
|
||||||
StandSequences: stand
|
StandSequences: stand
|
||||||
|
RequiresCondition: !parachute
|
||||||
|
WithInfantryBody@PARACHUTE:
|
||||||
|
RequiresCondition: parachute
|
||||||
|
Palette: player-noshadow
|
||||||
|
IsPlayerPalette: true
|
||||||
Crushable:
|
Crushable:
|
||||||
WarnProbability: 95
|
WarnProbability: 95
|
||||||
Cloak:
|
Cloak:
|
||||||
@@ -650,6 +694,8 @@ SHOK:
|
|||||||
WithInfantryBody@PARACHUTE:
|
WithInfantryBody@PARACHUTE:
|
||||||
StandSequences: parachute
|
StandSequences: parachute
|
||||||
RequiresCondition: parachute
|
RequiresCondition: parachute
|
||||||
|
Palette: player-noshadow
|
||||||
|
IsPlayerPalette: true
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: ShokVoice
|
VoiceSet: ShokVoice
|
||||||
ProducibleWithLevel:
|
ProducibleWithLevel:
|
||||||
@@ -688,6 +734,11 @@ SNIPER:
|
|||||||
MuzzleSequence: garrison-muzzle
|
MuzzleSequence: garrison-muzzle
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
DefaultAttackSequence: shoot
|
DefaultAttackSequence: shoot
|
||||||
|
RequiresCondition: !parachute
|
||||||
|
WithInfantryBody@PARACHUTE:
|
||||||
|
RequiresCondition: parachute
|
||||||
|
Palette: player-noshadow
|
||||||
|
IsPlayerPalette: true
|
||||||
Cloak:
|
Cloak:
|
||||||
InitialDelay: 250
|
InitialDelay: 250
|
||||||
CloakDelay: 120
|
CloakDelay: 120
|
||||||
@@ -727,6 +778,11 @@ Zombie:
|
|||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
DefaultAttackSequence: bite
|
DefaultAttackSequence: bite
|
||||||
IdleSequences: idle1
|
IdleSequences: idle1
|
||||||
|
RequiresCondition: !parachute
|
||||||
|
WithInfantryBody@PARACHUTE:
|
||||||
|
RequiresCondition: parachute
|
||||||
|
Palette: player-noshadow
|
||||||
|
IsPlayerPalette: true
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: claw
|
Weapon: claw
|
||||||
Voiced:
|
Voiced:
|
||||||
|
|||||||
@@ -23,6 +23,10 @@
|
|||||||
Name: player
|
Name: player
|
||||||
Filename: temperat.pal
|
Filename: temperat.pal
|
||||||
ShadowIndex: 4
|
ShadowIndex: 4
|
||||||
|
PaletteFromFile@player-noshadow:
|
||||||
|
Name: player-noshadow
|
||||||
|
Filename: temperat.pal
|
||||||
|
TransparentIndex: 0, 4
|
||||||
PaletteFromFile@chrome:
|
PaletteFromFile@chrome:
|
||||||
Name: chrome
|
Name: chrome
|
||||||
Filename: temperat.pal
|
Filename: temperat.pal
|
||||||
@@ -72,6 +76,10 @@
|
|||||||
PlayerColorPalette:
|
PlayerColorPalette:
|
||||||
BasePalette: player
|
BasePalette: player
|
||||||
RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
|
RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
|
||||||
|
PlayerColorPalette@NOSHADOW:
|
||||||
|
BaseName: player-noshadow
|
||||||
|
BasePalette: player-noshadow
|
||||||
|
RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
|
||||||
PaletteFromPlayerPaletteWithAlpha@cloak:
|
PaletteFromPlayerPaletteWithAlpha@cloak:
|
||||||
BaseName: cloak
|
BaseName: cloak
|
||||||
BasePalette: player
|
BasePalette: player
|
||||||
|
|||||||
Reference in New Issue
Block a user