More balancing improvements to Allies 03: remove arty, agun, reduce number of yaks and paradrops
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@@ -95,7 +95,8 @@ namespace OpenRA.Mods.RA.Missions
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const int ParadropIncrement = 200;
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static readonly string[] ParadropTerrainTypes = { "Clear", "Road", "Rough", "Beach", "Ore" };
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static readonly string[] SovietParadroppers = { "e1", "e1", "e3", "e3", "e4" };
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int paradrops = 50;
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int paradrops = 20;
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const int maxSovietYaks = 2;
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int attackAtFrame;
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int attackAtFrameIncrement;
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@@ -261,7 +262,7 @@ namespace OpenRA.Mods.RA.Missions
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void BuildSovietAircraft()
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{
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var queue = MissionUtils.FindQueues(world, soviets, "Plane").FirstOrDefault(q => q.CurrentItem() == null);
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if (queue == null || SovietAircraft().Count() >= sovietAirfields.Length)
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if (queue == null || SovietAircraft().Count() >= maxSovietYaks)
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{
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return;
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}
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@@ -1444,9 +1444,6 @@ Rules:
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MIG:
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Buildable:
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Owner: None
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YAK:
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Buildable:
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Owner: soviet, allies
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HELI:
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Buildable:
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Owner: None
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@@ -1456,6 +1453,12 @@ Rules:
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SS:
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Buildable:
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Owner: None
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ARTY:
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Buildable:
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Owner: None
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AGUN:
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Buildable:
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Owner: None
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MSUB:
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Buildable:
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Owner: None
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