Nod Artillery buffed. Esp. vs. Heavy armor

If you want to consider increasing the price as a result of this, that might be OK.
But as far as the unit's tactical effectiveness is concerned, I think these changes are necessary, vs. buildings and heavy armor in particular.

In order to keep Arty from being OP, its gun remains inaccurate. It's also slow and vulnerable to exploding.
This commit is contained in:
psydev
2014-04-18 03:33:36 -07:00
parent bb6e97700f
commit ef072c6041

View File

@@ -666,10 +666,10 @@ ArtilleryShell:
Damage: 150
Spread: 256
Versus:
None: 90%
Wood: 50%
Light: 60%
Heavy: 25%
None: 100%
Wood: 80%
Light: 75%
Heavy: 50%
InfDeath: 3
Explosion: poof
SmudgeType: Crater