Clamp texture coordinates. Fixes #2343.
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@@ -51,6 +51,11 @@ namespace OpenRA.Renderer.SdlCommon
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_NEAREST);
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ErrorHandler.CheckGlError();
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_WRAP_S, Gl.GL_CLAMP_TO_EDGE);
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ErrorHandler.CheckGlError();
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_WRAP_T, Gl.GL_CLAMP_TO_EDGE);
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ErrorHandler.CheckGlError();
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
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ErrorHandler.CheckGlError();
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Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
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