Unstatic the Sound class.
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@@ -164,7 +164,7 @@ namespace OpenRA
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if (!p.Stances.ContainsKey(q))
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p.Stances[q] = Stance.Neutral;
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Sound.SoundVolumeModifier = 1.0f;
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Game.Sound.SoundVolumeModifier = 1.0f;
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gameInfo = new GameInformation
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{
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@@ -369,8 +369,8 @@ namespace OpenRA
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frameEndActions.Clear();
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Sound.StopAudio();
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Sound.StopVideo();
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Game.Sound.StopAudio();
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Game.Sound.StopVideo();
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// Dispose newer actors first, and the world actor last
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foreach (var a in actors.Values.Reverse())
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