Unstatic the Sound class.

This commit is contained in:
Paul Chote
2015-09-05 18:31:21 +01:00
parent ff10fe3e07
commit ef55d646f7
82 changed files with 207 additions and 206 deletions

View File

@@ -164,7 +164,7 @@ namespace OpenRA
if (!p.Stances.ContainsKey(q))
p.Stances[q] = Stance.Neutral;
Sound.SoundVolumeModifier = 1.0f;
Game.Sound.SoundVolumeModifier = 1.0f;
gameInfo = new GameInformation
{
@@ -369,8 +369,8 @@ namespace OpenRA
frameEndActions.Clear();
Sound.StopAudio();
Sound.StopVideo();
Game.Sound.StopAudio();
Game.Sound.StopVideo();
// Dispose newer actors first, and the world actor last
foreach (var a in actors.Values.Reverse())