Unstatic the Sound class.

This commit is contained in:
Paul Chote
2015-09-05 18:31:21 +01:00
parent ff10fe3e07
commit ef55d646f7
82 changed files with 207 additions and 206 deletions

View File

@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Cnc.Traits
self.World.AddFrameEndTask(w =>
{
Sound.Play(Info.LaunchSound, self.World.Map.CenterOfCell(order.TargetLocation));
Game.Sound.Play(Info.LaunchSound, self.World.Map.CenterOfCell(order.TargetLocation));
w.Add(new IonCannon(self.Owner, info.Weapon, w, order.TargetLocation, info.Effect, info.EffectPalette, info.WeaponDelay));
if (info.CameraActor == null)