Unstatic the Sound class.

This commit is contained in:
Paul Chote
2015-09-05 18:31:21 +01:00
parent ff10fe3e07
commit ef55d646f7
82 changed files with 207 additions and 206 deletions

View File

@@ -58,7 +58,7 @@ namespace OpenRA.Mods.Common.Activities
if (!playedSound && helicopter.Info.TakeoffSound != null && self.IsAtGroundLevel())
{
Sound.Play(helicopter.Info.TakeoffSound);
Game.Sound.Play(helicopter.Info.TakeoffSound);
playedSound = true;
}

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Activities
if (!playedSound && helicopter.Info.LandingSound != null && !self.IsAtGroundLevel())
{
Sound.Play(helicopter.Info.LandingSound);
Game.Sound.Play(helicopter.Info.LandingSound);
playedSound = true;
}

View File

@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Activities
var sound = pool.Info.RearmSound;
if (sound != null)
Sound.Play(sound, self.CenterPosition);
Game.Sound.Play(sound, self.CenterPosition);
ammoPoolsReloadTimes[pool] = pool.Info.ReloadTicks;
}

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Activities
if (health.DamageState == DamageState.Undamaged)
{
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", repairsUnits.FinishRepairingNotification, self.Owner.Faction.InternalName);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", repairsUnits.FinishRepairingNotification, self.Owner.Faction.InternalName);
return NextActivity;
}
@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Activities
if (!played)
{
played = true;
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", repairsUnits.StartRepairingNotification, self.Owner.Faction.InternalName);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", repairsUnits.StartRepairingNotification, self.Owner.Faction.InternalName);
}
if (!self.Owner.PlayerActor.Trait<PlayerResources>().TakeCash(cost))

View File

@@ -50,9 +50,9 @@ namespace OpenRA.Mods.Common.Activities
self.Dispose();
foreach (var s in Sounds)
Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
Game.Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Notification, self.Owner.Faction.InternalName);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Notification, self.Owner.Faction.InternalName);
var init = new TypeDictionary
{