Unstatic the Sound class.

This commit is contained in:
Paul Chote
2015-09-05 18:31:21 +01:00
parent ff10fe3e07
commit ef55d646f7
82 changed files with 207 additions and 206 deletions

View File

@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Activities
var sound = pool.Info.RearmSound;
if (sound != null)
Sound.Play(sound, self.CenterPosition);
Game.Sound.Play(sound, self.CenterPosition);
ammoPoolsReloadTimes[pool] = pool.Info.ReloadTicks;
}