Unstatic the Sound class.

This commit is contained in:
Paul Chote
2015-09-05 18:31:21 +01:00
parent ff10fe3e07
commit ef55d646f7
82 changed files with 207 additions and 206 deletions

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Activities
if (health.DamageState == DamageState.Undamaged)
{
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", repairsUnits.FinishRepairingNotification, self.Owner.Faction.InternalName);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", repairsUnits.FinishRepairingNotification, self.Owner.Faction.InternalName);
return NextActivity;
}
@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Activities
if (!played)
{
played = true;
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", repairsUnits.StartRepairingNotification, self.Owner.Faction.InternalName);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", repairsUnits.StartRepairingNotification, self.Owner.Faction.InternalName);
}
if (!self.Owner.PlayerActor.Trait<PlayerResources>().TakeCash(cost))