Unstatic the Sound class.

This commit is contained in:
Paul Chote
2015-09-05 18:31:21 +01:00
parent ff10fe3e07
commit ef55d646f7
82 changed files with 207 additions and 206 deletions

View File

@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Effects
pos = launchPos;
var weaponRules = firedBy.World.Map.Rules.Weapons[weapon.ToLowerInvariant()];
if (weaponRules.Report != null && weaponRules.Report.Any())
Sound.Play(weaponRules.Report.Random(firedBy.World.SharedRandom), pos);
Game.Sound.Play(weaponRules.Report.Random(firedBy.World.SharedRandom), pos);
if (skipAscent)
ticks = turn;