Unstatic the Sound class.

This commit is contained in:
Paul Chote
2015-09-05 18:31:21 +01:00
parent ff10fe3e07
commit ef55d646f7
82 changed files with 207 additions and 206 deletions

View File

@@ -39,19 +39,19 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Play an announcer voice listed in notifications.yaml")]
public void PlaySpeechNotification(Player player, string notification)
{
Sound.PlayNotification(world.Map.Rules, player, "Speech", notification, player != null ? player.Faction.InternalName : null);
Game.Sound.PlayNotification(world.Map.Rules, player, "Speech", notification, player != null ? player.Faction.InternalName : null);
}
[Desc("Play a sound listed in notifications.yaml")]
public void PlaySoundNotification(Player player, string notification)
{
Sound.PlayNotification(world.Map.Rules, player, "Sounds", notification, player != null ? player.Faction.InternalName : null);
Game.Sound.PlayNotification(world.Map.Rules, player, "Sounds", notification, player != null ? player.Faction.InternalName : null);
}
[Desc("Play a sound file")]
public void PlaySound(string file)
{
Sound.Play(file);
Game.Sound.Play(file);
}
Action onComplete;

View File

@@ -37,23 +37,23 @@ namespace OpenRA.Mods.Common.Scripting
w.SetPauseState(true);
// Mute world sounds
var oldModifier = Sound.SoundVolumeModifier;
var oldModifier = Game.Sound.SoundVolumeModifier;
// TODO: this also modifies vqa audio
// Sound.SoundVolumeModifier = 0f;
// Game.Sound.SoundVolumeModifier = 0f;
// Stop music while fmv plays
var music = Sound.MusicPlaying;
var music = Game.Sound.MusicPlaying;
if (music)
Sound.PauseMusic();
Game.Sound.PauseMusic();
player.PlayThen(() =>
{
if (music)
Sound.PlayMusic();
Game.Sound.PlayMusic();
Ui.CloseWindow();
Sound.SoundVolumeModifier = oldModifier;
Game.Sound.SoundVolumeModifier = oldModifier;
w.SetPauseState(false);
onComplete();
});