Unstatic the Sound class.

This commit is contained in:
Paul Chote
2015-09-05 18:31:21 +01:00
parent ff10fe3e07
commit ef55d646f7
82 changed files with 207 additions and 206 deletions

View File

@@ -105,7 +105,7 @@ namespace OpenRA.Mods.Common.Traits
notify.Charging(self, target);
if (!string.IsNullOrEmpty(attack.info.ChargeAudio))
Sound.Play(attack.info.ChargeAudio, self.CenterPosition);
Game.Sound.Play(attack.info.ChargeAudio, self.CenterPosition);
return Util.SequenceActivities(new Wait(attack.info.InitialChargeDelay), new ChargeFire(attack, target), this);
}