Unstatic the Sound class.
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@@ -87,7 +87,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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if (Cloaked)
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{
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Sound.Play(Info.UncloakSound, self.CenterPosition);
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Game.Sound.Play(Info.UncloakSound, self.CenterPosition);
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if (upgradeManager != null)
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foreach (var u in Info.WhileCloakedUpgrades)
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upgradeManager.RevokeUpgrade(self, u, this);
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@@ -131,7 +131,7 @@ namespace OpenRA.Mods.Common.Traits
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if (remainingTime > 0 && !IsTraitDisabled && !damageDisabled && --remainingTime <= 0)
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{
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Sound.Play(Info.CloakSound, self.CenterPosition);
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Game.Sound.Play(Info.CloakSound, self.CenterPosition);
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if (upgradeManager != null)
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foreach (var u in Info.WhileCloakedUpgrades)
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upgradeManager.GrantUpgrade(self, u, this);
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