Unstatic the Sound class.
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@@ -81,7 +81,7 @@ namespace OpenRA.Mods.Common.Traits
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w.Add(pilot);
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pilot.QueueActivity(new Parachute(pilot, cp));
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});
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Sound.Play(info.ChuteSound, cp);
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Game.Sound.Play(info.ChuteSound, cp);
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}
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else
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{
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