Unstatic the Sound class.

This commit is contained in:
Paul Chote
2015-09-05 18:31:21 +01:00
parent ff10fe3e07
commit ef55d646f7
82 changed files with 207 additions and 206 deletions

View File

@@ -87,7 +87,7 @@ namespace OpenRA.Mods.Common.Traits
w.Add(a);
a.QueueActivity(new Parachute(a, self.CenterPosition));
});
Sound.Play(info.ChuteSound, self.CenterPosition);
Game.Sound.Play(info.ChuteSound, self.CenterPosition);
}
static bool IsSuitableCell(Actor actorToDrop, CPos p)