Unstatic the Sound class.

This commit is contained in:
Paul Chote
2015-09-05 18:31:21 +01:00
parent ff10fe3e07
commit ef55d646f7
82 changed files with 207 additions and 206 deletions

View File

@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
var terrain = self.World.Map.GetTerrainInfo(self.Location);
var sound = terrain.IsWater ? info.WaterImpactSound : info.GroundImpactSound;
Sound.Play(sound, self.CenterPosition);
Game.Sound.Play(sound, self.CenterPosition);
var sequence = terrain.IsWater ? info.WaterCorpseSequence : info.GroundCorpseSequence;
var palette = terrain.IsWater ? info.WaterCorpsePalette : info.GroundCorpsePalette;