Unstatic the Sound class.
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@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
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var terrain = self.World.Map.GetTerrainInfo(self.Location);
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var sound = terrain.IsWater ? info.WaterImpactSound : info.GroundImpactSound;
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Sound.Play(sound, self.CenterPosition);
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Game.Sound.Play(sound, self.CenterPosition);
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var sequence = terrain.IsWater ? info.WaterCorpseSequence : info.GroundCorpseSequence;
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var palette = terrain.IsWater ? info.WaterCorpsePalette : info.GroundCorpsePalette;
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