Unstatic the Sound class.

This commit is contained in:
Paul Chote
2015-09-05 18:31:21 +01:00
parent ff10fe3e07
commit ef55d646f7
82 changed files with 207 additions and 206 deletions

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
if (!IsTraitDisabled && order.OrderString == "PowerDown")
{
disabled = !disabled;
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", disabled ? "EnablePower" : "DisablePower", self.Owner.Faction.InternalName);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", disabled ? "EnablePower" : "DisablePower", self.Owner.Faction.InternalName);
power.UpdateActor(self);
if (disabled)
@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
if (!disabled || !Info.CancelWhenDisabled)
return;
disabled = false;
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "EnablePower", self.Owner.Faction.InternalName);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "EnablePower", self.Owner.Faction.InternalName);
power.UpdateActor(self);
}
}