Unstatic the Sound class.
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!IsTraitDisabled && order.OrderString == "PowerDown")
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{
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disabled = !disabled;
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", disabled ? "EnablePower" : "DisablePower", self.Owner.Faction.InternalName);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", disabled ? "EnablePower" : "DisablePower", self.Owner.Faction.InternalName);
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power.UpdateActor(self);
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if (disabled)
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@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!disabled || !Info.CancelWhenDisabled)
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return;
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disabled = false;
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "EnablePower", self.Owner.Faction.InternalName);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "EnablePower", self.Owner.Faction.InternalName);
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power.UpdateActor(self);
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}
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}
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