Unstatic the Sound class.
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@@ -40,12 +40,12 @@ namespace OpenRA.Mods.Common.Traits
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if (e.DamageState == DamageState.Dead)
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{
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var sound = info.DestroyedSounds.RandomOrDefault(rand);
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Sound.Play(sound, self.CenterPosition);
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Game.Sound.Play(sound, self.CenterPosition);
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}
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else if (e.DamageState >= DamageState.Heavy && e.PreviousDamageState < DamageState.Heavy)
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{
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var sound = info.DamagedSounds.RandomOrDefault(rand);
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Sound.Play(sound, self.CenterPosition);
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Game.Sound.Play(sound, self.CenterPosition);
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}
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}
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}
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