Unstatic the Sound class.

This commit is contained in:
Paul Chote
2015-09-05 18:31:21 +01:00
parent ff10fe3e07
commit ef55d646f7
82 changed files with 207 additions and 206 deletions

View File

@@ -40,12 +40,12 @@ namespace OpenRA.Mods.Common.Traits
if (e.DamageState == DamageState.Dead)
{
var sound = info.DestroyedSounds.RandomOrDefault(rand);
Sound.Play(sound, self.CenterPosition);
Game.Sound.Play(sound, self.CenterPosition);
}
else if (e.DamageState >= DamageState.Heavy && e.PreviousDamageState < DamageState.Heavy)
{
var sound = info.DamagedSounds.RandomOrDefault(rand);
Sound.Play(sound, self.CenterPosition);
Game.Sound.Play(sound, self.CenterPosition);
}
}
}