Unstatic the Sound class.
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@@ -128,7 +128,7 @@ namespace OpenRA.Mods.Common.Traits
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self.World.AddFrameEndTask(w =>
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{
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var notification = self.Owner.IsAlliedWith(self.World.RenderPlayer) ? Info.LaunchSound : Info.IncomingSound;
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Sound.Play(notification);
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Game.Sound.Play(notification);
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Actor distanceTestActor = null;
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for (var i = -info.SquadSize / 2; i <= info.SquadSize / 2; i++)
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