Unstatic the Sound class.
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@@ -71,9 +71,9 @@ namespace OpenRA.Mods.Common.Traits
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base.Activate(self, order, manager);
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if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
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Sound.Play(Info.LaunchSound);
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Game.Sound.Play(Info.LaunchSound);
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else
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Sound.Play(Info.IncomingSound);
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Game.Sound.Play(Info.IncomingSound);
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if (!string.IsNullOrEmpty(info.ActivationSequence))
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{
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