Unstatic the Sound class.

This commit is contained in:
Paul Chote
2015-09-05 18:31:21 +01:00
parent ff10fe3e07
commit ef55d646f7
82 changed files with 207 additions and 206 deletions

View File

@@ -71,9 +71,9 @@ namespace OpenRA.Mods.Common.Traits
base.Activate(self, order, manager);
if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
Sound.Play(Info.LaunchSound);
Game.Sound.Play(Info.LaunchSound);
else
Sound.Play(Info.IncomingSound);
Game.Sound.Play(Info.IncomingSound);
if (!string.IsNullOrEmpty(info.ActivationSequence))
{