Unstatic the Sound class.
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@@ -98,7 +98,7 @@ namespace OpenRA.Mods.Common.Traits
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self.QueueActivity(false, new CallFunc(() =>
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{
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if (!string.IsNullOrEmpty(info.UndeploySound))
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Sound.Play(info.UndeploySound, self.CenterPosition);
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Game.Sound.Play(info.UndeploySound, self.CenterPosition);
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if (string.IsNullOrEmpty(info.DeployAnimation))
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{
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@@ -127,7 +127,7 @@ namespace OpenRA.Mods.Common.Traits
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self.QueueActivity(new CallFunc(() =>
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{
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if (!string.IsNullOrEmpty(info.DeploySound))
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Sound.Play(info.DeploySound, self.CenterPosition);
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Game.Sound.Play(info.DeploySound, self.CenterPosition);
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if (string.IsNullOrEmpty(info.DeployAnimation))
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return;
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