Unstatic the Sound class.

This commit is contained in:
Paul Chote
2015-09-05 18:31:21 +01:00
parent ff10fe3e07
commit ef55d646f7
82 changed files with 207 additions and 206 deletions

View File

@@ -98,7 +98,7 @@ namespace OpenRA.Mods.Common.Traits
self.QueueActivity(false, new CallFunc(() =>
{
if (!string.IsNullOrEmpty(info.UndeploySound))
Sound.Play(info.UndeploySound, self.CenterPosition);
Game.Sound.Play(info.UndeploySound, self.CenterPosition);
if (string.IsNullOrEmpty(info.DeployAnimation))
{
@@ -127,7 +127,7 @@ namespace OpenRA.Mods.Common.Traits
self.QueueActivity(new CallFunc(() =>
{
if (!string.IsNullOrEmpty(info.DeploySound))
Sound.Play(info.DeploySound, self.CenterPosition);
Game.Sound.Play(info.DeploySound, self.CenterPosition);
if (string.IsNullOrEmpty(info.DeployAnimation))
return;