Unstatic the Sound class.
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@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Common.Warheads
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world.AddFrameEndTask(w => w.Add(new Explosion(w, pos, Explosion, palette)));
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if (ImpactSound != null)
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Sound.Play(ImpactSound, pos);
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Game.Sound.Play(ImpactSound, pos);
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}
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public bool IsValidImpact(WPos pos, Actor firedBy)
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