Unstatic the Sound class.

This commit is contained in:
Paul Chote
2015-09-05 18:31:21 +01:00
parent ff10fe3e07
commit ef55d646f7
82 changed files with 207 additions and 206 deletions

View File

@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Common.Warheads
world.AddFrameEndTask(w => w.Add(new Explosion(w, pos, Explosion, palette)));
if (ImpactSound != null)
Sound.Play(ImpactSound, pos);
Game.Sound.Play(ImpactSound, pos);
}
public bool IsValidImpact(WPos pos, Actor firedBy)