Unstatic the Sound class.
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@@ -113,7 +113,7 @@ namespace OpenRA.Mods.Common.Widgets
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protected void ClickIcon(SupportPowerIcon clicked)
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{
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if (!clicked.Power.Active)
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Sound.PlayToPlayer(spm.Self.Owner, clicked.Power.Info.InsufficientPowerSound);
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Game.Sound.PlayToPlayer(spm.Self.Owner, clicked.Power.Info.InsufficientPowerSound);
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else
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clicked.Power.Target();
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}
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