Unstatic the Sound class.

This commit is contained in:
Paul Chote
2015-09-05 18:31:21 +01:00
parent ff10fe3e07
commit ef55d646f7
82 changed files with 207 additions and 206 deletions

View File

@@ -113,7 +113,7 @@ namespace OpenRA.Mods.Common.Widgets
protected void ClickIcon(SupportPowerIcon clicked)
{
if (!clicked.Power.Active)
Sound.PlayToPlayer(spm.Self.Owner, clicked.Power.Info.InsufficientPowerSound);
Game.Sound.PlayToPlayer(spm.Self.Owner, clicked.Power.Info.InsufficientPowerSound);
else
clicked.Power.Target();
}