Unstatic the Sound class.

This commit is contained in:
Paul Chote
2015-09-05 18:31:21 +01:00
parent ff10fe3e07
commit ef55d646f7
82 changed files with 207 additions and 206 deletions

View File

@@ -105,7 +105,7 @@ namespace OpenRA.Mods.D2k.Activities
void PlayAttack(Actor self, WPos attackPosition, List<Player> affectedPlayers)
{
withSpriteBody.PlayCustomAnimation(self, sandworm.Info.MouthSequence);
Sound.Play(swallow.Info.WormAttackSound, self.CenterPosition);
Game.Sound.Play(swallow.Info.WormAttackSound, self.CenterPosition);
Game.RunAfterDelay(1000, () =>
{
@@ -116,7 +116,7 @@ namespace OpenRA.Mods.D2k.Activities
void NotifyPlayer(Player player, WPos location)
{
Sound.PlayNotification(player.World.Map.Rules, player, "Speech", swallow.Info.WormAttackNotification, player.Faction.InternalName);
Game.Sound.PlayNotification(player.World.Map.Rules, player, "Speech", swallow.Info.WormAttackNotification, player.Faction.InternalName);
if (player == player.World.RenderPlayer)
radarPings.Add(() => true, location, Color.Red, 50);