Unstatic the Sound class.

This commit is contained in:
Paul Chote
2015-09-05 18:31:21 +01:00
parent ff10fe3e07
commit ef55d646f7
82 changed files with 207 additions and 206 deletions

View File

@@ -51,7 +51,7 @@ namespace OpenRA.Mods.RA.Activities
self.Dispose();
if (target.Info.HasTraitInfo<BuildingInfo>())
Sound.PlayToPlayer(self.Owner, "bldginf1.aud");
Game.Sound.PlayToPlayer(self.Owner, "bldginf1.aud");
}
}
}

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Activities
self.Trait<WithInfantryBody>().Attacking(self, Target.FromActor(target));
if (weapon.Report != null && weapon.Report.Any())
Sound.Play(weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
Game.Sound.Play(weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
}
public override Activity Tick(Actor self)

View File

@@ -59,8 +59,8 @@ namespace OpenRA.Mods.RA.Activities
destination = bestCell.Value;
Sound.Play(sound, self.CenterPosition);
Sound.Play(sound, self.World.Map.CenterOfCell(destination));
Game.Sound.Play(sound, self.CenterPosition);
Game.Sound.Play(sound, self.World.Map.CenterOfCell(destination));
self.Trait<IPositionable>().SetPosition(self, destination);
self.Generation++;