Unstatic the Sound class.
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.RA.Activities
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self.Dispose();
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if (target.Info.HasTraitInfo<BuildingInfo>())
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Sound.PlayToPlayer(self.Owner, "bldginf1.aud");
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Game.Sound.PlayToPlayer(self.Owner, "bldginf1.aud");
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}
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}
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}
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Activities
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self.Trait<WithInfantryBody>().Attacking(self, Target.FromActor(target));
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if (weapon.Report != null && weapon.Report.Any())
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Sound.Play(weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
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Game.Sound.Play(weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
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}
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public override Activity Tick(Actor self)
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@@ -59,8 +59,8 @@ namespace OpenRA.Mods.RA.Activities
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destination = bestCell.Value;
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Sound.Play(sound, self.CenterPosition);
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Sound.Play(sound, self.World.Map.CenterOfCell(destination));
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Game.Sound.Play(sound, self.CenterPosition);
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Game.Sound.Play(sound, self.World.Map.CenterOfCell(destination));
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self.Trait<IPositionable>().SetPosition(self, destination);
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self.Generation++;
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