Unstatic the Sound class.
This commit is contained in:
@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Activities
|
||||
self.Trait<WithInfantryBody>().Attacking(self, Target.FromActor(target));
|
||||
|
||||
if (weapon.Report != null && weapon.Report.Any())
|
||||
Sound.Play(weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
|
||||
Game.Sound.Play(weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
|
||||
}
|
||||
|
||||
public override Activity Tick(Actor self)
|
||||
|
||||
Reference in New Issue
Block a user