Use nameof() in PaletteReference.

This commit is contained in:
Paul Chote
2020-08-15 11:12:53 +01:00
committed by abcdefg30
parent 0aa5e07252
commit ef69a3de66
31 changed files with 36 additions and 36 deletions

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
[Desc("Sequence name to use")]
public readonly string Sequence = "active";
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Cnc.Traits
[SequenceReference("DoorImage")]
public readonly string DoorSequence = "active";
[PaletteReference("DoorPaletteIsPlayerPalette")]
[PaletteReference(nameof(DoorPaletteIsPlayerPalette))]
[Desc("Palette to use for rendering the launch animation")]
public readonly string DoorPalette = "player";
@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Cnc.Traits
[SequenceReference("SatelliteImage")]
public readonly string SatelliteSequence = "idle";
[PaletteReference("SatellitePaletteIsPlayerPalette")]
[PaletteReference(nameof(SatellitePaletteIsPlayerPalette))]
[Desc("Palette to use for rendering the satellite projectile")]
public readonly string SatellitePalette = "player";