Use nameof() in PaletteReference.

This commit is contained in:
Paul Chote
2020-08-15 11:12:53 +01:00
committed by abcdefg30
parent 0aa5e07252
commit ef69a3de66
31 changed files with 36 additions and 36 deletions

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
[Desc("Sequence name to use")]
public readonly string Sequence = "active";
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Cnc.Traits
[SequenceReference("DoorImage")]
public readonly string DoorSequence = "active";
[PaletteReference("DoorPaletteIsPlayerPalette")]
[PaletteReference(nameof(DoorPaletteIsPlayerPalette))]
[Desc("Palette to use for rendering the launch animation")]
public readonly string DoorPalette = "player";
@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Cnc.Traits
[SequenceReference("SatelliteImage")]
public readonly string SatelliteSequence = "idle";
[PaletteReference("SatellitePaletteIsPlayerPalette")]
[PaletteReference(nameof(SatellitePaletteIsPlayerPalette))]
[Desc("Palette to use for rendering the satellite projectile")]
public readonly string SatellitePalette = "player";

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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Loop a randomly chosen sequence of Image from this list while this projectile is moving.")]
public readonly string[] Sequences = { "idle" };
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("The palette used to draw this projectile.")]
public readonly string Palette = "effect";
@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Delay in ticks until trail animation is spawned.")]
public readonly int TrailDelay = 1;
[PaletteReference("TrailUsePlayerPalette")]
[PaletteReference(nameof(TrailUsePlayerPalette))]
[Desc("Palette used to render the trail sequence.")]
public readonly string TrailPalette = "effect";

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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Loop a randomly chosen sequence of Image from this list while this projectile is moving.")]
public readonly string[] Sequences = { "idle" };
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Palette used to render the projectile sequence.")]
public readonly string Palette = "effect";
@@ -113,7 +113,7 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
public readonly string[] TrailSequences = { "idle" };
[PaletteReference("TrailUsePlayerPalette")]
[PaletteReference(nameof(TrailUsePlayerPalette))]
[Desc("Palette used to render the trail sequence.")]
public readonly string TrailPalette = "effect";

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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Sequence of the actor that contains the icon.")]
public readonly string Icon = "icon";
[PaletteReference("IconPaletteIsPlayerPalette")]
[PaletteReference(nameof(IconPaletteIsPlayerPalette))]
[Desc("Palette used for the production icon.")]
public readonly string IconPalette = "chrome";

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Enable the building's idle animation.")]
public readonly bool Animated = true;
[PaletteReference("OverridePaletteIsPlayerPalette")]
[PaletteReference(nameof(OverridePaletteIsPlayerPalette))]
[Desc("Custom palette name.")]
public readonly string OverridePalette = null;

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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Cursor to display when rally point can be set.")]
public readonly string Cursor = "ability";
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom indicator palette name")]
public readonly string Palette = "player";

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Sequence name to use.")]
public readonly string Sequence = "idle";
[PaletteReference("SequencePaletteIsPlayerPalette")]
[PaletteReference(nameof(SequencePaletteIsPlayerPalette))]
[Desc("Custom palette name.")]
public readonly string SequencePalette = null;

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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly string CloakSound = null;
public readonly string UncloakSound = null;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
public readonly string Palette = "cloak";
public readonly bool IsPlayerPalette = false;

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly bool IsPlayerPalette = true;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
public readonly string Palette = "player";
public readonly string BeaconImage = "beacon";

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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Sequence name to use")]
public readonly string Sequence = null;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Sequence to use for the charge levels.")]
public readonly string Sequence = "active";
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[SequenceReference("Image")]
public readonly string EndSequence = "end";
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name.")]
public readonly string Palette = null;

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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Sequence prefix to play when this actor is killed by a warhead.")]
public readonly string DeathSequence = "die";
[PaletteReference("DeathPaletteIsPlayerPalette")]
[PaletteReference(nameof(DeathPaletteIsPlayerPalette))]
[Desc("The palette used for `DeathSequence`.")]
public readonly string DeathSequencePalette = "player";
@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Sequence to play when this actor is crushed.")]
public readonly string CrushedSequence = null;
[PaletteReference("CrushedPaletteIsPlayerPalette")]
[PaletteReference(nameof(CrushedPaletteIsPlayerPalette))]
[Desc("The palette used for `CrushedSequence`.")]
public readonly string CrushedSequencePalette = "effect";

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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Sequence used for this decoration (can be animated).")]
public readonly string Sequence = null;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Palette to render the sprite in. Reference the world actor's PaletteFrom* traits.")]
public readonly string Palette = "chrome";

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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[SequenceReference]
public readonly string[] StandSequences = { "stand" };
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Parachute closing sequence. Defaults to opening sequence played backwards.")]
public readonly string ClosingSequence = null;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Palette used to render the parachute.")]
public readonly string Palette = "player";

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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Sequence name to use")]
public readonly string Sequence = "resources";
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name.")]
public readonly string Palette = null;

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Sequence name to use")]
public readonly string Sequence = "turret";
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
"'False' will make the missile continue until it hits the ground and disappears (without triggering another explosion).")]
public readonly bool RemoveMissileOnDetonation = true;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Palette to use for the missile weapon image.")]
public readonly string MissilePalette = "effect";
@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Delay in ticks until trail animation is spawned.")]
public readonly int TrailDelay = 1;
[PaletteReference("TrailUsePlayerPalette")]
[PaletteReference(nameof(TrailUsePlayerPalette))]
[Desc("Palette used to render the trail sequence.")]
public readonly string TrailPalette = "effect";

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@@ -84,7 +84,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly bool BeaconPaletteIsPlayerPalette = true;
[PaletteReference("BeaconPaletteIsPlayerPalette")]
[PaletteReference(nameof(BeaconPaletteIsPlayerPalette))]
public readonly string BeaconPalette = "player";
public readonly string BeaconImage = "beacon";

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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Warheads
[Desc("Image containing explosion effect sequence.")]
public readonly string Image = "explosion";
[PaletteReference("UsePlayerPalette")]
[PaletteReference(nameof(UsePlayerPalette))]
[Desc("Palette to use for explosion effect.")]
public readonly string ExplosionPalette = "effect";

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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.D2k.Traits.Render
[Desc("Sequence name to use")]
public readonly string Sequence = "crumble-overlay";
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.D2k.Traits.Render
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;