73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Common.Traits;
|
|
using OpenRA.Mods.Common.Traits.Render;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.D2k.Traits.Render
|
|
{
|
|
[Desc("Rendered when ProductionAirdrop is in progress.")]
|
|
public class WithDeliveryOverlayInfo : PausableConditionalTraitInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
|
|
{
|
|
[SequenceReference]
|
|
[Desc("Sequence name to use")]
|
|
public readonly string Sequence = "active";
|
|
|
|
[Desc("Position relative to body")]
|
|
public readonly WVec Offset = WVec.Zero;
|
|
|
|
[PaletteReference(nameof(IsPlayerPalette))]
|
|
[Desc("Custom palette name")]
|
|
public readonly string Palette = null;
|
|
|
|
[Desc("Custom palette is a player palette BaseName")]
|
|
public readonly bool IsPlayerPalette = false;
|
|
|
|
public override object Create(ActorInitializer init) { return new WithDeliveryOverlay(init.Self, this); }
|
|
}
|
|
|
|
public class WithDeliveryOverlay : PausableConditionalTrait<WithDeliveryOverlayInfo>, INotifyDelivery
|
|
{
|
|
readonly AnimationWithOffset anim;
|
|
bool delivering;
|
|
|
|
public WithDeliveryOverlay(Actor self, WithDeliveryOverlayInfo info)
|
|
: base(info)
|
|
{
|
|
var rs = self.Trait<RenderSprites>();
|
|
var body = self.Trait<BodyOrientation>();
|
|
|
|
var overlay = new Animation(self.World, rs.GetImage(self), () => IsTraitPaused);
|
|
overlay.Play(info.Sequence);
|
|
|
|
// These translucent overlays should not be included in highlight flashes
|
|
overlay.IsDecoration = true;
|
|
|
|
anim = new AnimationWithOffset(overlay,
|
|
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
|
|
() => IsTraitDisabled || !delivering);
|
|
|
|
rs.Add(anim, info.Palette, info.IsPlayerPalette);
|
|
}
|
|
|
|
void PlayDeliveryOverlay()
|
|
{
|
|
if (delivering)
|
|
anim.Animation.PlayThen(Info.Sequence, PlayDeliveryOverlay);
|
|
}
|
|
|
|
void INotifyDelivery.IncomingDelivery(Actor self) { delivering = true; PlayDeliveryOverlay(); }
|
|
void INotifyDelivery.Delivered(Actor self) { delivering = false; }
|
|
}
|
|
}
|