Use nameof() in PaletteReference.

This commit is contained in:
Paul Chote
2020-08-15 11:12:53 +01:00
committed by abcdefg30
parent 0aa5e07252
commit ef69a3de66
31 changed files with 36 additions and 36 deletions

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Enable the building's idle animation.")]
public readonly bool Animated = true;
[PaletteReference("OverridePaletteIsPlayerPalette")]
[PaletteReference(nameof(OverridePaletteIsPlayerPalette))]
[Desc("Custom palette name.")]
public readonly string OverridePalette = null;

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Cursor to display when rally point can be set.")]
public readonly string Cursor = "ability";
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom indicator palette name")]
public readonly string Palette = "player";

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Sequence name to use.")]
public readonly string Sequence = "idle";
[PaletteReference("SequencePaletteIsPlayerPalette")]
[PaletteReference(nameof(SequencePaletteIsPlayerPalette))]
[Desc("Custom palette name.")]
public readonly string SequencePalette = null;