Use nameof() in PaletteReference.
This commit is contained in:
@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[Desc("Sequence name to use")]
|
||||
public readonly string Sequence = null;
|
||||
|
||||
[PaletteReference("IsPlayerPalette")]
|
||||
[PaletteReference(nameof(IsPlayerPalette))]
|
||||
[Desc("Custom palette name")]
|
||||
public readonly string Palette = null;
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[Desc("Position relative to body")]
|
||||
public readonly WVec Offset = WVec.Zero;
|
||||
|
||||
[PaletteReference("IsPlayerPalette")]
|
||||
[PaletteReference(nameof(IsPlayerPalette))]
|
||||
[Desc("Custom palette name")]
|
||||
public readonly string Palette = null;
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[Desc("Sequence to use for the charge levels.")]
|
||||
public readonly string Sequence = "active";
|
||||
|
||||
[PaletteReference("IsPlayerPalette")]
|
||||
[PaletteReference(nameof(IsPlayerPalette))]
|
||||
[Desc("Custom palette name")]
|
||||
public readonly string Palette = null;
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[SequenceReference("Image")]
|
||||
public readonly string EndSequence = "end";
|
||||
|
||||
[PaletteReference("IsPlayerPalette")]
|
||||
[PaletteReference(nameof(IsPlayerPalette))]
|
||||
[Desc("Custom palette name.")]
|
||||
public readonly string Palette = null;
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[Desc("Sequence prefix to play when this actor is killed by a warhead.")]
|
||||
public readonly string DeathSequence = "die";
|
||||
|
||||
[PaletteReference("DeathPaletteIsPlayerPalette")]
|
||||
[PaletteReference(nameof(DeathPaletteIsPlayerPalette))]
|
||||
[Desc("The palette used for `DeathSequence`.")]
|
||||
public readonly string DeathSequencePalette = "player";
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[Desc("Sequence to play when this actor is crushed.")]
|
||||
public readonly string CrushedSequence = null;
|
||||
|
||||
[PaletteReference("CrushedPaletteIsPlayerPalette")]
|
||||
[PaletteReference(nameof(CrushedPaletteIsPlayerPalette))]
|
||||
[Desc("The palette used for `CrushedSequence`.")]
|
||||
public readonly string CrushedSequencePalette = "effect";
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[Desc("Sequence used for this decoration (can be animated).")]
|
||||
public readonly string Sequence = null;
|
||||
|
||||
[PaletteReference("IsPlayerPalette")]
|
||||
[PaletteReference(nameof(IsPlayerPalette))]
|
||||
[Desc("Palette to render the sprite in. Reference the world actor's PaletteFrom* traits.")]
|
||||
public readonly string Palette = "chrome";
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[Desc("Position relative to body")]
|
||||
public readonly WVec Offset = WVec.Zero;
|
||||
|
||||
[PaletteReference("IsPlayerPalette")]
|
||||
[PaletteReference(nameof(IsPlayerPalette))]
|
||||
[Desc("Custom palette name")]
|
||||
public readonly string Palette = null;
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[Desc("Position relative to body")]
|
||||
public readonly WVec Offset = WVec.Zero;
|
||||
|
||||
[PaletteReference("IsPlayerPalette")]
|
||||
[PaletteReference(nameof(IsPlayerPalette))]
|
||||
[Desc("Custom palette name")]
|
||||
public readonly string Palette = null;
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[SequenceReference]
|
||||
public readonly string[] StandSequences = { "stand" };
|
||||
|
||||
[PaletteReference("IsPlayerPalette")]
|
||||
[PaletteReference(nameof(IsPlayerPalette))]
|
||||
[Desc("Custom palette name")]
|
||||
public readonly string Palette = null;
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[Desc("Parachute closing sequence. Defaults to opening sequence played backwards.")]
|
||||
public readonly string ClosingSequence = null;
|
||||
|
||||
[PaletteReference("IsPlayerPalette")]
|
||||
[PaletteReference(nameof(IsPlayerPalette))]
|
||||
[Desc("Palette used to render the parachute.")]
|
||||
public readonly string Palette = "player";
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[Desc("Position relative to body")]
|
||||
public readonly WVec Offset = WVec.Zero;
|
||||
|
||||
[PaletteReference("IsPlayerPalette")]
|
||||
[PaletteReference(nameof(IsPlayerPalette))]
|
||||
[Desc("Custom palette name")]
|
||||
public readonly string Palette = null;
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[Desc("Position relative to body")]
|
||||
public readonly WVec Offset = WVec.Zero;
|
||||
|
||||
[PaletteReference("IsPlayerPalette")]
|
||||
[PaletteReference(nameof(IsPlayerPalette))]
|
||||
[Desc("Custom palette name")]
|
||||
public readonly string Palette = null;
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[Desc("Sequence name to use")]
|
||||
public readonly string Sequence = "resources";
|
||||
|
||||
[PaletteReference("IsPlayerPalette")]
|
||||
[PaletteReference(nameof(IsPlayerPalette))]
|
||||
[Desc("Custom palette name.")]
|
||||
public readonly string Palette = null;
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[Desc("Sequence name to use")]
|
||||
public readonly string Sequence = "turret";
|
||||
|
||||
[PaletteReference("IsPlayerPalette")]
|
||||
[PaletteReference(nameof(IsPlayerPalette))]
|
||||
[Desc("Custom palette name")]
|
||||
public readonly string Palette = null;
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[Desc("Position relative to body")]
|
||||
public readonly WVec Offset = WVec.Zero;
|
||||
|
||||
[PaletteReference("IsPlayerPalette")]
|
||||
[PaletteReference(nameof(IsPlayerPalette))]
|
||||
[Desc("Custom palette name")]
|
||||
public readonly string Palette = null;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user