Use nameof() in PaletteReference.

This commit is contained in:
Paul Chote
2020-08-15 11:12:53 +01:00
committed by abcdefg30
parent 0aa5e07252
commit ef69a3de66
31 changed files with 36 additions and 36 deletions

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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Sequence name to use")]
public readonly string Sequence = null;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Sequence to use for the charge levels.")]
public readonly string Sequence = "active";
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[SequenceReference("Image")]
public readonly string EndSequence = "end";
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name.")]
public readonly string Palette = null;

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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Sequence prefix to play when this actor is killed by a warhead.")]
public readonly string DeathSequence = "die";
[PaletteReference("DeathPaletteIsPlayerPalette")]
[PaletteReference(nameof(DeathPaletteIsPlayerPalette))]
[Desc("The palette used for `DeathSequence`.")]
public readonly string DeathSequencePalette = "player";
@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Sequence to play when this actor is crushed.")]
public readonly string CrushedSequence = null;
[PaletteReference("CrushedPaletteIsPlayerPalette")]
[PaletteReference(nameof(CrushedPaletteIsPlayerPalette))]
[Desc("The palette used for `CrushedSequence`.")]
public readonly string CrushedSequencePalette = "effect";

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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Sequence used for this decoration (can be animated).")]
public readonly string Sequence = null;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Palette to render the sprite in. Reference the world actor's PaletteFrom* traits.")]
public readonly string Palette = "chrome";

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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[SequenceReference]
public readonly string[] StandSequences = { "stand" };
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Parachute closing sequence. Defaults to opening sequence played backwards.")]
public readonly string ClosingSequence = null;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Palette used to render the parachute.")]
public readonly string Palette = "player";

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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Sequence name to use")]
public readonly string Sequence = "resources";
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name.")]
public readonly string Palette = null;

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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Sequence name to use")]
public readonly string Sequence = "turret";
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;

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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference("IsPlayerPalette")]
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]
public readonly string Palette = null;