Use nameof() in PaletteReference.

This commit is contained in:
Paul Chote
2020-08-15 11:12:53 +01:00
committed by abcdefg30
parent 0aa5e07252
commit ef69a3de66
31 changed files with 36 additions and 36 deletions

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Sequence prefix to play when this actor is killed by a warhead.")]
public readonly string DeathSequence = "die";
[PaletteReference("DeathPaletteIsPlayerPalette")]
[PaletteReference(nameof(DeathPaletteIsPlayerPalette))]
[Desc("The palette used for `DeathSequence`.")]
public readonly string DeathSequencePalette = "player";
@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Sequence to play when this actor is crushed.")]
public readonly string CrushedSequence = null;
[PaletteReference("CrushedPaletteIsPlayerPalette")]
[PaletteReference(nameof(CrushedPaletteIsPlayerPalette))]
[Desc("The palette used for `CrushedSequence`.")]
public readonly string CrushedSequencePalette = "effect";