Use nameof() in PaletteReference.
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Sequence prefix to play when this actor is killed by a warhead.")]
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public readonly string DeathSequence = "die";
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[PaletteReference("DeathPaletteIsPlayerPalette")]
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[PaletteReference(nameof(DeathPaletteIsPlayerPalette))]
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[Desc("The palette used for `DeathSequence`.")]
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public readonly string DeathSequencePalette = "player";
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Sequence to play when this actor is crushed.")]
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public readonly string CrushedSequence = null;
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[PaletteReference("CrushedPaletteIsPlayerPalette")]
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[PaletteReference(nameof(CrushedPaletteIsPlayerPalette))]
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[Desc("The palette used for `CrushedSequence`.")]
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public readonly string CrushedSequencePalette = "effect";
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