don't render enemy units under fog
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@@ -20,6 +20,8 @@
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using System;
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using System;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using System.Collections.Generic;
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using OpenRA.FileFormats;
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namespace OpenRA.Traits
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namespace OpenRA.Traits
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{
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{
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@@ -28,14 +30,17 @@ namespace OpenRA.Traits
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public override object Create(Actor self) { return new RenderUnit(self); }
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public override object Create(Actor self) { return new RenderUnit(self); }
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}
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}
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class RenderUnit : RenderSimple, INotifyDamage
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class RenderUnit : RenderSimple, INotifyDamage, IRenderModifier
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{
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{
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Shroud shroud;
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public RenderUnit(Actor self)
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public RenderUnit(Actor self)
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: base(self, () => self.traits.Get<Unit>().Facing)
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: base(self, () => self.traits.Get<Unit>().Facing)
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{
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{
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anim.Play("idle");
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anim.Play("idle");
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anims.Add( "smoke", new AnimationWithOffset( new Animation( "smoke_m" ), null, () => !isSmoking ) );
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anims.Add( "smoke", new AnimationWithOffset( new Animation( "smoke_m" ), null, () => !isSmoking ) );
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shroud = self.World.WorldActor.traits.Get<Shroud>();
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}
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}
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public void PlayCustomAnimation(Actor self, string newAnim, Action after)
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public void PlayCustomAnimation(Actor self, string newAnim, Action after)
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@@ -57,5 +62,14 @@ namespace OpenRA.Traits
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() => smoke.PlayBackwardsThen( "end",
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() => smoke.PlayBackwardsThen( "end",
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() => isSmoking = false ) ) );
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() => isSmoking = false ) ) );
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}
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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if (self.Owner == self.World.LocalPlayer ||
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shroud.visibleCells[self.Location.X, self.Location.Y] > 0)
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return r;
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return new Renderable[] { };
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}
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}
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}
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}
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}
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